It is very much on the roadmap (https://trello.com/b/why35RM1/codewrite-roadmap), however not a priority right now. This might change based on customer feedback though.
Please check out the editor as-is, for its writing and publishing experience, and let me know whether you'd be really interested in using it with the collab functionality here, or through email ([email protected]), or Discord DM (https://discord.com/invite/W68KyVPBdP)
Thanks for all the feedback. As the matter of fact:
- IE 10 should now work properly
- Library size is 4 KB (min-gzip) controlled with
size-limit
- ReX.js is indeed intended for creating complex regexps
mainly for those who already now regexps constructs but
want to write more readable code.
- Short ReX.js introduction is available on
https://dev.to/areknawo/the-more-proper-introduction-to-rexj...
Well, there are no textures. It's just MeshToonMaterial with vertex colors. If you mean the disappearing roads then it's either antialias turned off or not active logarithmic depth buffer. The only bug that I see is the performance (22 fps is really bad). I'll try to fix these issues as fast as I can. If you know ThreeJS - maybe have advice for me? For performance, I'm already utilizing WebWorkers and as for antialiasing (if fixing performance bug won't allow normal solution) maybe I'll try some FXAA...
Sorry for the inconvenience. I know that there are some issues with performance - antialiasing isn't fast enough (there are around 300k vertices in zoom 16 for example). I'll try to do better, as this is my first library too. Anyway, it is in early stages and working on, so expect updates in near future.