Consider displaying active ("locked") word at the center as you do with the actives. With the passive that auto-kills other words, the intended queue of words to do next can be broken and the time lost in the search for the unintentionally focused enemy becomes a more severe setback the further you go. Some protection against inadvertently resetting the combo in this situation would also be cool (maybe as a passive ability)
Also consider displaying the word always to the inside (i.e. the side of the icon that is the opposite of the side of the field it entered from, which is to say make the enemies enter the field word-first)
Let us enter a name for e-peen points
Consider displaying active ("locked") word at the center as you do with the actives. With the passive that auto-kills other words, the intended queue of words to do next can be broken and the time lost in the search for the unintentionally focused enemy becomes a more severe setback the further you go. Some protection against inadvertently resetting the combo in this situation would also be cool (maybe as a passive ability)
Also consider displaying the word always to the inside (i.e. the side of the icon that is the opposite of the side of the field it entered from, which is to say make the enemies enter the field word-first)