Show HN: Friendly Fire – Open-source, Metroidvania-style game in the browser(friendlyfiregame.com)
friendlyfiregame.com
Show HN: Friendly Fire – Open-source, Metroidvania-style game in the browser
https://friendlyfiregame.com/
28 comments
I haven't been able to run in the game. I've tried the Run button and double-tapping, both suggested by our friend in the shadows, but nothing is working. Anyone else experiencing this? I'm on Firefox 80 on Linux.
EDIT: (TLDR: Try using Shift to run.) Doh, I should have thought of this earlier when the in-game UI said to use E to interact, even though the control menu said to use Shift. Shift is what lets me run. So either a weird bug, or just a simple mistake in the control menu. That still doesn't explain why shadow person says to double-tap the direction keys if you go back and ask again. Probably left over from a previous iteration.
EDIT: (TLDR: Try using Shift to run.) Doh, I should have thought of this earlier when the in-game UI said to use E to interact, even though the control menu said to use Shift. Shift is what lets me run. So either a weird bug, or just a simple mistake in the control menu. That still doesn't explain why shadow person says to double-tap the direction keys if you go back and ask again. Probably left over from a previous iteration.
[spoiler alert?] You must press the shift button an then the arrow to the left or right. I got confused too, the drawing is not very clear. It is in the help, so I think it is fair to tell that.
For me, the help says that Shift is to Interact, and E/Enter are for Run. When I walk by an interact-able entity, an E button floats above it.
Appears like it may be experiencing the hug of death. https://play.friendyfire.com/ is returning 404
This post is 2 hours old and I downloaded and played through the whole thing. It's really cute and fun. Not very challenging, but I actually like games that aren't a huge time suck.
Looks like you can support the creator by buying in on Steam (edit: looks like it's free on steam as well): https://store.steampowered.com/app/1311660/Friendly_Fire/
I'm contemplating doing a similar thing, I wonder how viable it is (100% open source game that can optionally be purchased on Steam/Itch)
I'm contemplating doing a similar thing, I wonder how viable it is (100% open source game that can optionally be purchased on Steam/Itch)
An example of that model is Mindustry:
https://mindustrygame.github.io/ (Open source)
https://anuke.itch.io/mindustry (Pay-what-you-want, recommends $6.00)
https://store.steampowered.com/app/1127400/Mindustry/ ($5.99, with various Steam integrations; it has over 4,900 _reviews_ by people who _purchased it on Steam_, which indicates a lot more purchases. See also this: https://mindustrygame.github.io/wiki/faq/#why-are-you-chargi...)
https://mindustrygame.github.io/ (Open source)
https://anuke.itch.io/mindustry (Pay-what-you-want, recommends $6.00)
https://store.steampowered.com/app/1127400/Mindustry/ ($5.99, with various Steam integrations; it has over 4,900 _reviews_ by people who _purchased it on Steam_, which indicates a lot more purchases. See also this: https://mindustrygame.github.io/wiki/faq/#why-are-you-chargi...)
Actually tried using controller to play this game in browser. Please add using direction pad for controlling character, as it is a bit more convenient for 2D games than using analog stick. Pause menu somehow ended up on left analog "click", not back. Using Xbox 360 controller on Firefox.
Fullscreen mode would be nice addition too.
I think I got soft locked by going to the tree before talking to the fire. The only way back is the door and there is no bouncy mushroom on that side.
Also taking the bone to the cloud doggy doesn't seem to do anything even after his brother told me to.
Fun game though I'm not sure if I am missing some endings.
Also taking the bone to the cloud doggy doesn't seem to do anything even after his brother told me to.
Fun game though I'm not sure if I am missing some endings.
I jumped across the river to the other side (if you press jump when your foot is like a pixel above the water you can jump) and then dude in the cave ended the game with the "soft locked" ending.
I'm not sure if this is a bug or a spoiler, but it's possible to throw an item, activate a door, then catch the item before you go through.
Likely a bug. I carried the skull item and got this error when trying to dance:
Uncaught Error: Frame tag not found: dance-carry
getTaggedFrameIndex Aseprite.ts:140
update Player.ts:859
update GameScene.ts:424
update Scenes.ts:130
update Scenes.ts:128
update Game.ts:107
gameLoop Game.ts:86
Aseprite.ts:140:18
getTaggedFrameIndex Aseprite.ts:140
update Player.ts:859
update GameScene.ts:424
update Scenes.ts:130
forEach self-hosted:216
update Scenes.ts:128
update Game.ts:107
gameLoop Game.ts:86
gameLoop self-hosted:1171It's intended. Talk to the hand about the bone.
Nice game! Looking at the source it appears as though you wrote the engine from scratch, this is super impressive!
Seems like I can jump while running to the left, but not the right. Couldn't make it across the first bridge!
Are you supposed to be able to throw an item, enter a door, and pick the item back up during fadeout?
it's a glitch. But we decided that it's a glitch that should make for an alternative way to play ... and even an alternative ending.... talk to the dog in the bird's nest up to the left...
Very nice! I enjoyed playing it so far, and plan to return for more.
Is that an enby (or rather, en-bee) I see in the trailer?
“Friendly Fire” is a 2d platform adventure game with handcrafted pixel art, an original soundtrack and lots of love put into the creation of the characters and dialogues.
The game is DRM free, contains no tracker cookies or other evil stuff and should even be fun to play. Even the sources of the game are available and can be found on Github (https://github.com/friendlyfiregame/friendlyfiregame/).