Fish Folk – open-source Bevy game(github.com)
github.com
Fish Folk – open-source Bevy game
https://github.com/fishfolk/jumpy
16 comments
Love the art style.
This looks like a new take on Worms.
What are some key features that differentiate it from a game like Worms (besides the fact that it is open-source and written in Bevy/Rust)?
Otherwise, cool project!
What are some key features that differentiate it from a game like Worms (besides the fact that it is open-source and written in Bevy/Rust)?
Otherwise, cool project!
The game is fast-paced and real-time, so more like a shooter version of Smash Bros. But it’s intentionally very arcade-like in that you can only shoot in one straight direction, so the controls are very simple. I’m a 30-something and I can keep up with the young guns by being a bit more tactical ;)
We’re also heavily focused on modding, having grown up in the Wc3 era.
We’re also heavily focused on modding, having grown up in the Wc3 era.
I'm fairly positive this is a real-time melee brawler with almost no relationship to Worms beyond being played on a 2d side-scrolling map.
As others have said, Worms is turn based while this is real-time action. What it actually really reminds me of is Duck Game[0].
[0] https://store.steampowered.com/app/312530/Duck_Game/
[0] https://store.steampowered.com/app/312530/Duck_Game/
The second sentence of the linked page says:
> For more information about our origin story (Duck Game et.al.) ...
> For more information about our origin story (Duck Game et.al.) ...
I'd say it's more like Brawlhalla, where you move and fight on a classic platform arena, which in turn is similar to the very successful Super Smash Bros. So Fish Folk is now like these, but open source.
You got me excited for a Smash-like, but it reminded me more of Teeworlds, without the grappling hooks.
BTW, the demo appears to have controller support. I plugged in my Open-Frame1 in case it was like Smash or Rivals of Aether. Worked with no configuration.
BTW, the demo appears to have controller support. I plugged in my Open-Frame1 in case it was like Smash or Rivals of Aether. Worked with no configuration.
After dying 20 times, I finally picked up the sword with C. But my hand cannot reliably press WASDC+Space.
I know that we think of Shift as a modifier key, but for games it's actually a more practical action key, along with E and Q.
I know that we think of Shift as a modifier key, but for games it's actually a more practical action key, along with E and Q.
Bevy looks really interesting. I’d love to experiment with gamedev using the framework.
I liked hitting F12 and being able to inspect all the things.
Ahh, I spent a week a couple months ago making a Bevy game too.
Great engine with great potential. Hope it gets more traction (and an editor) https://dublog.net/blog/rust-2/
Great engine with great potential. Hope it gets more traction (and an editor) https://dublog.net/blog/rust-2/
I suggest to take the same approach as https://shatteredpixel.com/ and sell it on Steam et al. while still having it FOSS and available in a git repository.
> The game is currently under re-construction as it is being rewritten to use the Bevy game engine.
What did they use before?
What did they use before?
Previously we used Macroquad. It worked great, but when we had a change of lead dev he was more comfortable with Bevy, plus it’s got a bigger community, hence the switch. More context here: https://www.reddit.com/r/rust/comments/zlxyrh/fish_folk_jump...
The results of the Kickstarter will remain open-source.
(I have no connection to the project, but have backed it)