[untitled]
1 comments
After years of work, The Labyrinth of Time’s Edge has officially reached its 4,000th handcrafted room. Built entirely in QBasic by me, the game is a massive interactive world part retro experiment, part love letter to imagination itself. Every room, description, and interaction has been written by hand, forming what might be one of the largest text adventure projects ever built from scratch. No AI, no random generation just pure storytelling, creativity, and a deep respect for the golden age of DOS adventures.