One thing that often gets overlooked in this comparison is how behavior trees degrade under retry or partial failure scenarios.
State machines make failure transitions explicit, but behavior trees can re-enter branches in ways that resemble retry amplification unless guarded carefully.
Curious whether anyone has modeled agent execution control as a state machine specifically to make containment explicit.
Behaviour Trees versus State Machines · HackerTrans
State machines make failure transitions explicit, but behavior trees can re-enter branches in ways that resemble retry amplification unless guarded carefully.
Curious whether anyone has modeled agent execution control as a state machine specifically to make containment explicit.