Citation needed.
What is user fatigue? Can it be empirically measured? Fatigued by what? Too much color? Lack of shape? Too much contrast? Lack of contrast?
When is the last time you were "fatigued" by icons?
Without hard facts the expression is just a wishy-washy way to promote a personal taste.
Back in the day, I reverse engineered the level format of v2. I Understood the graphics and physics attributes, but never how the waypoint system worked. (in multiplayer, if you take too big of a shortcut you’ll be penalized by being “popped”)
Can you explain how the waypoint system works in v3?
Citation needed. What is user fatigue? Can it be empirically measured? Fatigued by what? Too much color? Lack of shape? Too much contrast? Lack of contrast?
When is the last time you were "fatigued" by icons?
Without hard facts the expression is just a wishy-washy way to promote a personal taste.