Writing a Pathtracer in Lua, Week 5: LuaJIT and BVHblog.42yeah.is1 points·by 42yeah1·vor 3 Jahren·0 comments
Show HN: Brasterd - A software renderer with terrible performancegithub.com1 points·by 42yeah1·vor 5 Jahren·0 comments
Show HN: Highwaycam – an attempt to pretend that you are in front of the cameragithub.com1 points·by 42yeah1·vor 6 Jahren·0 comments
Show HN: Shear3D – An amateur game I made in 8 days using GLFW and stuffsgithub.com2 points·by 42yeah1·vor 6 Jahren·0 comments
A Wave Function Collapse Overlapping Model Guideframe.42yeah.casa83 points·by 42yeah1·vor 6 Jahren·13 comments
42yeah1·vor 6 Jahren·discussThere's no pagination now, but I like the design. It feels like a breeze!
42yeah1·vor 6 Jahren·discussYeah, I am just trying to make it work :P I would strongly advise against using my implementation.
42yeah1·vor 6 Jahren·discussYeah, that's why in the official repo lots of images were generated using N=3. However N=2 is pretty good for mazes and stuffs from my perspective.
42yeah1·vor 6 Jahren·discussAh, sorry I didn't make that clear... That would be a contradiction, as no pattern was found to fit in that area. You need to generate again.
42yeah1·vor 6 Jahren·discussThat might be due to the blue rect and the green rect must be separated with a straight line, and straight lines are hard to come by: https://imgur.com/85W15eI