I'm just tired of hearing people around me going "I had my shots, I'm going to that party / going to that event" or "It's just a flu, nothing to worry about".
Isn't this a problem for the device manufacturer to write a driver that supports ChromeOS? Or a hardware toggle for the buttons to switch them?
That's like me writing an operating system right now, from zero and OP downloads it and feels left-out that I do not have support for re-assigning mouse buttons. What if I wrote an OS specifically for power users with no disability because I'm targeting that exact group? Or an OS that only works with gamepads (I am exaggerating here). Should I feel bad because people who can't use gamepads want to use it even tough it is not made for them specifically?
To me, a person with no disabilities and that does not know what you're going through, it feels like this: I'm way to tall to fit in a Disney World ride and instead of going for another ride I could fit in I complain that they discriminate against me and demand they make changes specifically for my tallness.
Or due to my physical condition (way to tall and a bit overweight) I can't make it as an astronaut for Nasa's next mission since I don't fit in the capsule and I demand they compensate for my extra kg's and need of space inside the capsule instead of choosing someone that fits their current capsule.
I'm not being ignorant of your problem I'm just trying to understand how the dev team behind ChromeOS is responsible for all the edge-cases out there. I'd see it as a problem if they were designing an OS specifically for people with disabilities.
Probably late to the party but almost a year ago I had my gamasutra blog post about failing to sell 700 copies of my game, to stay in business, featured on HN.
It's been almost a year since then. I kept updating the game, doing quality of life improvements and actively engaged with the people and reviewers playing it. I also kept people up to date with twitter and talked about the game every chance I had.
Hacker News initial exposure helped me sell about 200 copies and by March I passed my 700 copies goal. Enough to stay in business but, by then, I already moved cross-county and got a few consulting gigs happening.
Almost a year later I have over 4700 copies sold on steam with the total amount of copies sold being around 6000. The game was only recently added to a bundle that added ~1000 copies ("retail activations" are still happening). I'm at a point where I am so grateful for the luck I had after the initial HN exposure that now, one year later, I'm releasing the biggest update ever for the game and I finally got a professional artist to help me upgrade the graphics.
What I want the dev to know is that there's still a chance, but in my case, I already managed to secure enough money from my consulting gigs so updating the game and working on it was done on the side and I could afford to do some more marketing and sink time in it. If you are not financially dependent on the game, keep working on it and slowly build up your fanbase and outreach. Take note of people's feedback and if a common theme occurs maybe do something about it.
Hope you'll end up being happy with your project. If it reaches Steam I'll be your first buyer. On your site, I tried purchasing it via paypal and I cannot get pass the re-captcha. I'm trying to click on the "I'm not a robot" checkbox and nothing is happening. Might want to look into that.
+ 7 years designing mobile and pc games (worked for Gameloft on The Dark Knight Rises, Nova 3, Asphalt 6 - Mobility-Games/Disney on Frozen) as well as an indie (Ebony Spire, Mutant Gangland, Pimps vs Vampires)
+ 10 years experience with integrating and using Lua in projects ranging from Games to Home Automation Software and Web Development
+ 5 Years of C# and Unity for client work / game development
+ Level Design
+ PC (Linux, Windows) and Mobile (Android, iOS) for development
I'm just tired of hearing people around me going "I had my shots, I'm going to that party / going to that event" or "It's just a flu, nothing to worry about".