That extra 4.1 khz sample rate is for headroom for a low pass filter (and not necessarily a brick wall one). Leftovers or any such artifacts are below the noise floor, which is also an important part of the physical reality.
Would be happy to see an actual, real study to prove that humans can notice, but to my knowledge none exist that confirm they can. Not even any on teenagers or younger (the only group that can even hear close up 20khz).
We had a really nice crystal decoration that I happened to put on top of one of my TV speakers and, wouldn't you know it, it had this resonant frequency somewhere around specific human speech frequencies that drove us absolutely bonkers until I figured out the cause and moved it.
Yeah, that's the "rest of the synth" part that's more vulnerable to aliasing.
There's some ways to do band-limited distortion but...they aren't nearly as widespread, easy, or universal as band-limited oscillators.
Ring modulation is funny though because you'd ideally want the sidebands to modulate down by default rather than filter them out, that's why you're using it.
Oh great. And here I thought that fantasy literature where forest elves could hear the screams of the plants they stepped on when they walked was just that -- fantasy.
It's tough to tell without specific names, but I imagine a lot of particularly old* VSTs were written to use naive sawtooths rather than perfect band-limited ones, which would have terrible aliasing at 44.1 khz. Oversampling those would help a lot!
* Some people are still making this mistake, despite information on the (many) ways to do it the right way being widely and freely available!
You can generate perfect band-limited sawtooth waves at 44.1khz, there are multiple techniques for doing this and most production digital synthesizers use them.
Oversampling gives you headroom for aliases for the rest of the synth that is more vulnerable to it.
Pretty good analogy. Thing is though, the person who receives the 16-bit, 44.1khz music file can always upsample it to 192khz and not lose anything in the process (heck, lots of audio stuff oversamples internally to this level or beyond, for extra aliasing headroom!). I'm not sure about expansion from 16bit to 24bit though, downward expansion isn't necessarily perfect.
> Let’s take all these games as great artworks - why don’t their creators have the right to destroy them?
Because they sold them. They put it out in the world. If they just made it and then immediately destroyed it, wonderful! But they didn't.
And, also, their creators are not a monolith. They were worked on by hundreds of hands. The production company shouldn't get to unilaterally make that decision.
> Should be compel musicians to record every live performance and make those available to people who couldn’t make it to the show too?
It's significantly worse! All NFTs did was separate fools from their money, and crypto in general increased GPU costs. All the Metaverse did was cause Facebook to throw away a bunch of money (lol).
Meanwhile, AI has ruined the whole Internet and inflated the price of everything electronic.
Public libraries are public institutions and are controlled by towns and counties, in a few different common ways. To affect change in the town or county's library, you can participate in that process.
At least in the beginning of spicy autocomplete, this sort of role-play did work pretty dramatically at aligning a conversation to a task, though I don't think anyone ever tested it versus somewhat less cringe priming.