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BrokrnAlgorithm

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BrokrnAlgorithm
·vor 6 Monaten·discuss
I'm a musician, but am also pretty amused by this anti ai wave.

There was recently a post referencing aphex twin and old school idm and electronic music stuff and i can't help bein reminded how every new tech kit got always demonized until some group of artists came along and made it there own. Even if its just creative prompting, or perhaps custom trained models, someday someone will come along and make a genuine artistic viable piece of work using ai.

I'd pay for some app which allows be to dump all my ableton files into, train some transformer on it, just to synthesize new stuff out of my unfinished body of work. It will happen and all lines will get blurred again, as usual.
BrokrnAlgorithm
·letztes Jahr·discuss
I find python's async to be lacking in fine grained control. It may be fine for 95% of simple use cases, but lacks advanced features such as sequential constraining, task queue memory management, task pre-emption etc. The async keword also tends to bubble up through codebases in aweful ways, making it almost impossible to create reasonably decoupled code.
BrokrnAlgorithm
·vor 2 Jahren·discuss
I've been out of the loop for stats for a while, but is there a viable approach for estimating ex ante the number of clusters when creating a GMM? I can think if constructing ex post metrics, i.e using a grid and goodness of fit measurements, but these feel more like brute forcing it
BrokrnAlgorithm
·vor 2 Jahren·discuss
Is there any didactic implementation of the Disruptor / multicast ring available somewhere? I've been curious in working through some practical example to understand the algorithm better.
BrokrnAlgorithm
·vor 2 Jahren·discuss
Is there also a decent c++ implementation of the disruptor out there?
BrokrnAlgorithm
·vor 2 Jahren·discuss
- Location: Switzerland

- Remote: Yes

- Wiling to relocate: Yes

- Technologies: C++, Python, Torch

- CV: https://www.linkedin.com/in/estlan-7217a8aa/

- Email: estebanlanter86 [at] gmail [dot] com

About me: Professional Machine Learning / Quant development background (Python, Torch). Experience with low latency software Engineering in C++. Expertise in time series related engineering topics in both ML and software engineering.

Happy to relocate, no need to stay in my field (curious to see new stuff too!)
BrokrnAlgorithm
·vor 2 Jahren·discuss
This is a known problem in generative workflows for AI vids, but solvable. Midjourney recently introduced a feature that does this for stills, and controlnets available for the comfyui ecosystem also can partially solve this, albeit with some hassle. I'm pretty sure if not OpenAI themselves others will follow with their foundation models.
BrokrnAlgorithm
·vor 2 Jahren·discuss
Coming from finance, I always wonder how and if these large pre-trained models are usable on any financial time series. I see the appeal of pre-trained models in areas where there is clearly a stationary pattern, even if its very hidden (i.e industrial or biological metrics). But given the inherently high signal/noise ratio and how extremely non-stationary or chaotic the financial data processes tend to be, i struggle to see the use of pre-trained foundation models.
BrokrnAlgorithm
·vor 3 Jahren·discuss
I was referring to being stuck with having to create simple / low tri polygonal meshes as opposed to using complex poly meshes such as photogrammetry would provide. The paper specifically addresses clean low poly meshes as opposed to what they call complex iso surfaces created by photogrammetry and other methods
BrokrnAlgorithm
·vor 3 Jahren·discuss
"Lower triangle budget media" is what I wonder if its still a valid problem. Modern game engines coupled with modern hardware can already render insane number of triangles. It feels like the problem is rather in engines not handling LOD correctly (see city skylines 2), although stuff like UE5 nanite seems to have taken the right path here.

I suppose though there is a case for AI models for example doing what nanite does entirely algorithmically and research like this paper may come in handy there.
BrokrnAlgorithm
·vor 3 Jahren·discuss
I'm not a 3D artist, but why are we still, for lack of a better word, "stuck" with having / wanting to use simple meshes? I appreciate the simplicity, but isn't this an unnecessary limitation of mesh generation? It feels like an approach that imitates the constraints of having both limited hardware and artist resources. Shouldn't AI models help us break these boundaries?
BrokrnAlgorithm
·vor 3 Jahren·discuss
Deleted comment, wrong thread
BrokrnAlgorithm
·vor 5 Jahren·discuss
I actually agree with the vision, like its clear that media convergence will all kinda lead us into a common tech space, be it AR / VR / 3D whatever.

But I don't think it needs to be called metaverse. We should have another name for it. Not to give "Meta" as a company the same honor as google received for "googling".