Location: Montreal
Remote: Preferred, but hybrid is fine for downtown offices
Willing to relocate: No
Technologies: C++11 or later, C#, D, Python, Java, JS, WebGPU, OpenGL 4, CMake, Vcpkg, macOS, Linux, Git, point clouds, CAD, games, Unity, image processing
Résumé/CV: https://www.dropbox.com/scl/fi/4h0qtj622n92l7xgsl0q0/Resume-2024.pdf?rlkey=h7334711apx27a6izb3o965d0&dl=0
Email: [email protected]
Github: https://github.com/DDoS
6 years of experience with CAD and point cloud analysis using C++ and Python, and rendering using OpenGL and WebGPU. On Windows and iPadOS.
Worked on UI and character creation at Unity.
> The minimum and maximum scale factors (ρmin, ρmax) should be the minor and major axes of this ellipse.
Where "should" probably means some transformation can be applied (would be "must" otherwise).
Now I'm tempted to implement your visualizations so I can compare my work to your hardware references, and spend more hours getting it closer to actual hardware.