Thanks! I don't know of anything exactly like that, but there are plenty of hackathons and the like that are similar. It's not to hard to sit down with the docs and/or tutorials for systems like Godot, Inform 7, Ren'Py, etc. and put something basic together. Expect to throw away your initial one or two projects, but after that you should be good to go. I built Minima & Anteform using PICO-8, a virtual console. The RPG game system they use I had to build from scratch first. For me it was mostly a challenge to see if I could fit that much gameplay and story into the available footprint, but if you're starting out with one of the systems I mentioned it should be a lot easier. Also, don't get discouraged if you seem to be "almost done" for a long time. It often takes as long (or longer) for the last 10% and polish than it does for the initial 90%.
Definitely. I slake my thirst for game dev by creating games in between job contracts as well as on some weekends. I've written a few interactive fiction pieces, but my most downloaded titles are in the category of retro RPGs in the style of the old 8-bit Ultima games (as found on the C64/128, but playable on modern hardware). It's admittedly a niche. They are Minima https://feneric.itch.io/minima and Anteform https://feneric.itch.io/anteform and are both open source.
I think his point is that our society is putting too much value in entertainment sorts of goods like art, sports, literature, etc. and not enough in things like infrastructure maintenance, science, teaching, etc. He's not saying we don't need any entertainment, just that we don't need anywhere near as much.
Recall the Golgafrinchans. His argument is that our society is pushing more people out of the "thinkers" and "doers" category into the "useless" category, and that if they had our population breakdown they'd need to shove a lot of entertainment producers on Ark B.
There's some truth to it but also some falsehood. I think the reality is a bit nuanced.
I can understand the ruling, but it sounds like it also means it's now pretty trivial to bypass restrictions by getting a massive list of numbers to dial from a third party.
How well does it work with Linux? I didn't see anything about it on the site. It'd be neat to hook up to my laptop, but if Linux isn't supported at all there'd be no point.
This was a mammoth effort by 80+ authors and programmers organized by Ryan Veeder and Jenni Polodna to celebrate the 20th anniversary of the classic work of horror interactive fiction "Anchorhead" by Michael Gentry.
It was written in "Exquisite Corpse" style where each author was unaware of the details of other author's contributions, with Ryan and Jenni providing the interfaces between different rooms. It thus varies wildly in style, tone, and feel; individual rooms can be story-focused, puzzle-focused, or somewhere in between.
The whole is a gigantic work that is puzzle-dense and which will alternately delight, amuse, confound, and horrify. Do not expect to jump in and finish it in an afternoon; it's taken weeks for contributing authors just to find their individual rooms during pre-release testing and debugging.
It's surprising that even with the energy it takes to generate a plasma strong enough and in enough quantity to achieve the desired effects, it can still result in an estimated 25% energy savings. It goes to show how much energy just deals with drag in the current system.
What's amazing to me is that even with broadcast TV, theoretically the medium that they have the most experience with, they still delivered an abysmal product that the author was kind in describing as "tolerable".
I guess this shouldn't be too surprising considering the fraction of our waking lives that we spend in work, driving to or from work, or lunching at work.
The stricter syntax allows JSON to be directly parsed outside of JavaScript in other languages like Python. This is a nice feature and one of the selling points of JSON.
There were systems that embraced both models. Remember the Amiga? When using it for work it'd run off of hard drive and would multitask between productivity apps. Some games though required the isolated boot model.
Personally I always found the isolated boot model to be kind of a pain (and even now I prefer VMs over native boots for running non-native software), but I can see why some like it.
One of these scared the heck out of me as a kid. I had just gone to bed and was staring up at the ceiling and a small ball of intense light with crackling tendrils around it flared in the middle of the room and was gone. I ran out and got my parents, and I was so obviously scared my Dad eventually climbed into the attic above my room and reported a burning smell in the air but couldn't find anything out of place.