I mean my "No it isn't, it has a fixed number of yields, which has a very different duration on various CPUs" can be verified directly by having a look at the table in my article showing different timings for pause.
For the yield part, I already linked to the part that shows that. Yes it doesn't call yield if it sees others are parked, but on quick lock/unlock of threads it happens that it sees nobody parked and fails, yielding directly to the OS. This is not frequent, but frequent enough that it can introduce delay issues.
I suppose you need to be able to read data from the buffers to know what parts of the graph to cull? Is computing the graph really long or the graph needs update mid execution?
If you really have nothing else to do on those threads/cores, spinning might actually be the solution(considering a high sampling rate). I'd still fallback to the OS after a certain amount of time, as it would mean you failed to meet the deadline anyway. I would also reduce as much as possible the need for writes to synchronized resources where possible, so that you can just read values knowing no writes can happen during your multiple reads.
That's how they are supposed to work indeed! But spin locks aren't the only spin loops you may find, and allocator for example do spin. And for example under an allocation heavy code (that you should avoid too, but happens due to 3rd parties in real life), this can trigger contention, so you need contention to not be the worse type of contention.
The issue with that is that a load fence may be very detrimental to perf. It doesn't really matter if rdtsc executes out of order in this code anyway, and there is no need for sync between cores.
I've heard of issues on Arm devices with properly isolated cores (only one thread allowed, interrupts disabled) because the would interact with other threads using such a spinlock, threads which were not themselves isolated. The team replaced it all with a futex and it ended up working better in the end.
Sadly this happened while I was under another project so I don't have the details, but this can be problematic in audio too. To avoid the delay of waking up thread you can actually wake them a tiny bit early and then spin (not on a lock), since you know work is incoming.
> which themselves do a short userspace spin-wait and then fall back to a kernel wait queue on contention.
Yes, but sadly not all implementations... The point remains that you should prefer OS primitives when you can, profile first, reduce contention, and then only, maybe, if you reeeally know what you're doing, on a system you mostly know and control, then perhaps you may start doing it yourself. And if you do, the fallback under contention must be the OS primitive
No it isn't, it has a fixed number of yields, which has a very different duration on various CPUs
> Threads wait (instead of spinning) if the lock is not available immediately-ish
They use parking lots, which is one way to do futew (in fact, WaitOnAddress is implemented similarly). And no if you read the code, they do spin. Worse, they actually yield the thread before properly parking.
Looks like ArtStation didn't bribe Google like the rest of the big apps like Instagram, Facebook, Twitter...
I'm surprised people forget that Google now IS evil and corrupt, and are just squashing "small" companies in favor of buying or destroying them
I wouldnt trust google with anything anymore. Their customer support (entreprise or not) always sucked. They're always "right". You can only suffer the damage silently unless you're worth millions for them.
People should come to realize that it's been years google is NOT your friend.
Or so you assume
> Spinning by pausing or doing anything else results in worse performance. We measured this countless times.
And I've seen the issue in hundreds of captures using a profiler. I suppose we just have a different definitions of the what "worse performance" is.
> Whereas what I am doing is running rigorous experiments that involved putting WebKit through larger scale tests
Or perhaps the fish was drown in the stats, or again different metrics.