Go a little further. Think about "how." How do slot machines get people to waste their money for hours-on-end? How does TikTok use short-form video to get people to scroll for hours-on-end? What is the mechanism?
Counterpoint: The format is bad. The constant stream of videos, skipping between videos at (relatively) your own pace, the anticipation about the next video; it's similar to electronic gambling machines.
Apple devs are probably doing something with the touch returned by the touchUpInside callback. This is an extremely, extremely common bug in iOS apps, not just with Apple developed software.
Devs love the symmetry of their touch handling code and often have the finger-down, finger-moved, and finger-up callbacks from the system all call the same handleTouch function they wrote. As you can tell, however, the touch from the finger up callback is often better discarded or handled differently otherwise you get these sort of bugs
Ehh I have been using Swift from the beginning and I disagree with you and the parent. Swift was "good" before the addition of property wrappers and the result builder syntax. That's when lots of the weird "features" started being bolted on.
Before that it just felt like what a modern OO language with reference and value types, type safety, some very light "not truly functional but nice to have" functional programming features, and readable, "normal", dot syntax would be like. The language was basically complete at that point for the purposes of writing UI apps with the existing Apple frameworks.
PS5 completely supports mouse and keyboard at a hardware level. It's up to the game though if they support it. The new Doom games don't support it on console even though M&KB are obviously supported on Windows for example. Other games do like the Quake 1 & 2 remasters. I think even Monster Hunter Wilds does if you really want to.
Awesome! Do you have any resources on, uhhh, "hardware accelerating" a software renderer. i.e. using SIMD (or math hardware like the vector hardware you can access with the Accelerate[0] framework on Apple devices).
I imagine it will still be around for a long time because Apple and a lot of large third party apps use it for simple 3D experiences. (E.g. the badges in the Apple Fitness app).
Apple wants devs to move to RealityKit, which does support non-AR 3D, but it is still pretty far from feature parity with SceneKit. Also RealityKit still has too many APIs that are either visionOS only or are available on every platform but visionOS.
Microrant: I absolutely loathe when I am told "move to new thing. Old thing is deprecated/unsupported" and the new thing is incredibly far from feature parity and usually never reaches parity, let alone exceeds it. This is not just an Apple problem.
Yeah @IBOutlets are generally the one thing that are allowed to be implicitly-unwrapped optionals. They go along with using storyboards & xibs files with Interface Builder. I agree that you really should just crash if you are attempting to access one and it is nil. Either you have done something completely incorrect with regards to initializing and accessing parts of your UI and want to catch that in development, or something has gone horribly, horribly, horribly with UIKit/AppKit and storyboard/xib files are not being loaded properly by the system.
There actually is an analytical solution using a power series that actually converges (Karl Sundman's work). Unfortunately, the universe still mocks our attempts. Though the series converges, it does so incredibly slowly. From Wikipedia:
The corresponding series converges extremely slowly. That is, obtaining a value of meaningful precision requires so many terms that this solution is of little practical use. Indeed, in 1930, David Beloriszky calculated that if Sundman's series were to be used for astronomical observations, then the computations would involve at least 10^8000000 terms.
It worries me how many people prefer using AI over doing their own thinking. How much of your life will you "live" on autopilot? Hollowing out your own soul little-by-little when you do things like that.
We need actual data to decide how significant is "significant." Otherwise you will just have businesses complaining no one wants to work for "significantly" higher pay (a whole $0.05/hour more).
Perhaps by the time someone's at the shitting at the seat phase of a gambling habit the neurological feedbacks arising from the intermittent reward schedule have become too strong for him to resist on his own.
Bingo. The machines don't play themselves, of course. But at the same time, the manufacturers and casinos know exactly what they are doing. I would say:
We've utterly lost the capacity for describing deficiencies of the conscience.
applies to those the manufacturers and casinos as well.
Why would many, many, many people choose to piss and shit themselves in public instead of stopping for a few minutes to use the restroom? Why would someone choose the push a button every 5 seconds to the point where it ruins their life?
Put it another way: why would gambling companies continue to develop gambling machines? Why not stop with the mechanical, one-armed-bandit of the early 1900s if what they do has no effect on people?
So why do you think people continue to gamble, even after it has ruined their and their families lives and finances? Slot machine addicts will literally void their bladder rather than stop playing for 5 minutes to use the restroom.