It amazes me how productive it's possible to be using AI, but I also has this nagging feeling that we are being reeled into being so reliant on this that when the price starts going up, we will simply eat the cost.
The math is pretty simple, and it's easy to justify still paying the price even if it goes up 10 fold, when compared to hirering more resources its still cheap.
So I guess having multiple players and competition in the market is the key?
The premise of the project is he doesn't want to run code he doesn't know + in an insecure way, so having the setup step to install dependencies etc, done by an LLM seems like an odd choice.
Like what part about the setup step is so fluffy and different per environment, that using an LLM for it makes sense?
When you say easier to simply earn, I understand it as you think they do this to benefit their playerbase / users.
Yes, it says that they want a bigger cut of the sales when those items are sold.
Not sad this hits the trading sites as that will also likely mean fewer will get scammed as they will stay in valves market, but saying valve is doing this for the users is crap, they do it for the profits, and maybe to stay under the radar of additional lawsuits regarding gambling laws around the world.
Trying to look at the changelog and the roadmap, and what a spectacularly shitty way this was made.
A progress bar that never seems to finish loading, and restarts whenever you go back to the page, and then suddenly after navigating around and going back to the same page, I get a slow loading html table without any progress indication.
Cool! Am i the only one who has a really hard time finding what models are supported? It says on the frontpage that it's on the downloads page, but I can't seem to find anything?
EDIT: It's on the builds page https://builds.magiclantern.fm