Kodable is a programming curriculum for elementary schools. Already used by 1 in every 7 elementary schools in the US, we give teachers the ability to help their kids learn to code without any prior knowledge. Kids go from learning how to think like a programmer to being able to pick up an actual language by the time they hit middle school. Kodable is designed to encourage everyone to learn programming. Over 50% of Kodable users are girls, and it has been used in over 130 countries.
They said they aren't profitable, they're hiring too quickly for that. They're using the money to hire quicker, just like most other people use investment for.
I have had tons of problems with parse. Our app has both the iOS and website backends using it. While it is useful, and a lot of stuff is well done, when you operate at any kind of scale you keep running into all kinds of hidden limitations. We have ~30k+ weekly actives.
For example -
Horrible limitations on queries. You can only get 1000 total objects at any time, batch requests are limited to 50 objects, limit of 100 count requests a minute (not sure the exact number but it's really close). Not just for each client, for your ENTIRE APP.
No good backup solution. They say they back up their servers, but backing up your own data is left to you. Which is a pain in the ass because of point one.
Awful support. I get that they have a lot of people and can't support everyone well, but I have always gotten the feeing that Parse just doesn't care that much about users. Maybe they do if you pay them a bunch of money, but until then you're on your own. Half the time my support requests go unanswered, sometimes the rep just stops responding midway through the conversation. Only recently did I ever have a good experience with Parse support (thanks Christine!)
To top it all off, apparently they silently changed the way batch API requests were counted and never told anyone. Instead of a batch request counting as 1 request, apparently it now counts as each individual object inside the request. So batching 10 objects is one http request but 10 Parse API requests. Sketchy. When you reach over 30 requests per second, they just start dropping requests.
What could be better than impacting the lives of millions of kids? Kodable teaches kids the fundamentals of programming starting before they can read. Used by over a million kids around the world, Kodable is designed to encourage everyone to learn programming. Over 50% of Kodable users are girls, and it has been used in over 100 countries.
We're a team that knows how to work smart, have fun, and get results. We're passionate about empowering people with great educational tools and 21st Century skills. We’re looking to hire our first full-stack engineers (including a CTO) to bring Kodable to more platforms and build Kodable 2. You will be given the freedom to shape the future of programming education for the entire world!
We have an iOS app written in Objective-C with a backend in Parse, and a web reporting system written in Ruby and Sinatra. Experience with these languages in a plus, but we’re mostly looking for experience. The position includes a lot of responsibility, you’ll make key architectural decisions for the future of our codebase, so you should have experience working on a production application in use by 100k+ users. We also offer generous equity - we consider our first hire to be nothing more than a late co-founder, and feel you should be compensated accordingly :)
What could be better than impacting the lives of millions of kids? Help us teach the skills kids need in the 21st Century. Kodable is an addictive game that teaches kids the fundamentals of programming starting before they can read. Used by over a million kids around the world, Kodable is designed to encourage everyone to learn programming. Over 50% of Kodable users are girls, and it has been used in over 100 countries.
We're a team that knows how to work smart, have fun, and get results. We're passionate about empowering people with great educational tools and 21st Century skills. We’re looking to hire our first full-stack engineers (including a CTO) to bring Kodable to more platforms and build Kodable 2. You will be given the freedom to shape the future of programming education for the entire world!
We have an iOS app written in Objective-C with a backend in Parse, and a web reporting system written in Ruby and Sinatra. Experience with these languages in a plus, but we’re mostly looking for experience. The position includes a lot of responsibility, you’ll make key architectural decisions for the future of our codebase, so you should have experience working on a production application in use by 100k+ users. We also offer generous equity - we consider our first hire to be nothing more than a late co-founder, and feel you should be compensated accordingly :)
Does the number of comments really change anything? Not criticizing just wondering. This seems like a letter-writing campaign without the added inconvenience of an office full of paper.
Say I have 3 iPads in the office, and I want to load a build on each of them. I know I can use Testflight or similiar, but the easiest is to just plug them into my computer and press the play button. If I do that, it increments the build number, so iPad #1 gets build 4031, iPad #2 gets build 4032, etc.
I've been using a version of this for about a year now. I even modified the script to work with two build targets. The only problem is that every time you press the "play" build/run button it increments the build number, with or without any changes actually being made to the app.
It isn't a huge deal, but when I'm loading the app onto multiple iPads via Xcode, it would be nice to keep the same build number.
I've used cocos2d for my iOS app, Kodable, for two years now. It has worked great...for the most part. If I didn't need to support iOS 5 and 6 for schools, I would have already switched to SpriteKit.
The biggest problem with cocos2d now is that SpriteKit is slowly making it irrelevant, at least for iOS-exclusive apps. Apple basically ripped it off and remade it and packaged it with iOS. It even has the same mode/scene structure! Cocos2d has almost nothing that SpriteKit doesn't except for being open source and a few extensions.
Why would I use cocos2d with swift when SpriteKit has such close integration with it already? There's still a place for cocos2d, but with cocos2d-X, the C++ cross-platform version.
I remember Tim Cook saying that hybrid tablets devices were doomed to fail because they tried to do two things and failed at both. That the desktop and mobile experience were separate experiences and should be treated as such. Yet it seems like this is the exact mistake they're making trying to make the Mac App Store into aa iOS App Store - Mac Edition.
Kodable is a programming curriculum for elementary schools. Already used by 1 in every 7 elementary schools in the US, we give teachers the ability to help their kids learn to code without any prior knowledge. Kids go from learning how to think like a programmer to being able to pick up an actual language by the time they hit middle school. Kodable is designed to encourage everyone to learn programming. Over 50% of Kodable users are girls, and it has been used in over 130 countries.
Role 1: CTO - https://angel.co/kodable/jobs/86699-chief-technical-officer
Role 2: Fullstack Engineer - https://angel.co/kodable/jobs/86700-full-stack-engineer
Role 3: Senior Game Developer - https://angel.co/kodable/jobs/86701-senior-game-developer
Alternately you can email [email protected].
Keywords: Ruby, Java, AngularJS, PostgreSQL, LibGDX