Hey I was looking for documentation to learn how to make my own games but I didn't see a link on the website. Do you have any docs? If so please consider putting a link to it on the front page.
I didn't try logging into the studio since it was asking for username and stuff, so maybe the docs are there? I just wanted to read the docs before committing to a login and stuff to see if this is worth my time.
It says it has improved support for speech disfluencies, which is encouraging. I've had a lot of trouble with grok speech to text in the past due to that.
I agree this can be a bit of a pain if you're used to that. There are ways to partially reduce it:
1. use the timeline panel for an individual file to see all the historical changes to a file, and you can highlight multiple ones to see cumulative changes, and you can filter to only git commits or only local changes etc.
2. use the commit history panel in the source control area to do the same across commits, but it doesn't allow you to highlight across commits for cumulative changes
It does require a bit of a paradigm shift sometimes to not rely as much on seeing all cumulative changes for the ticket highlighted as you code, and instead compartmentalize your immediate view to the current commit's task, but often the above 2 alternatives help suffice. Of course, you did mention that you'll commit stuff you're not likely to touch again, which helps a lot too
Sounds like someone who genuinely wants to make an impact, donated his time to do so, and wrote some stuff to potentially help while giving us a glimpse into the daily life of a high-profile group. I really appreciate this.
Yeah I think I would say you're right to doubt if this resonates on HN. You're posing it to an audience which has very little GED-level representation. HN more often has people who did well in school and are at a much better disposition for higher-salary jobs.
I'm not part of the target population but my guess is that a large factor has to do with people's tendency to go down the path of life that is most similar to the path they've already tread. If you grew up in a 'cultural center' it's less of a paradigm shift to take the crappy job around the corner rather than move somewhere slightly more remote to start a new career even if in the long run it could actually lead to a more decent life.
This seems like a really political article with not really any tech-related content...
Also note the article starts with the qualifier "in the first few hours", meaning it's not like they're sitting there all day every day with no lights/wifi. This seems like an exaggerated, politically motivated piece that doesn't belong on HN.
When they were first proposed back in 2008 they made a big splash, but afaik they never got past the prototype phase. There was even a push to add them to the SVG spec.
Were they maybe just wanna-be volunteers that were bringing an extra engine down to help and didn't know the formal process to volunteer for something like that? Sounds like the news has no evidence of actual malevolence, so is it fair to give them the benefit of the doubt here?
On that note, the article states that it donates more to higher risk projects, and risk increases by OpenSSF score. One question I had about the article is does that mean that projects with more security vulns get a higher donation? If so, then that might become a perverse incentive to leave security gaps in your code.
So after downloading from the official downloads page and stripping away all the mjs files and "bundler-friendly" files, a minimal sqlite wasm dependency will be about 1.3MB.
For an in-browser app, that seems a bit much but of course wasm runs in other places these days where it might make more sense.
Thanks! That reminds me I did bring up the thing about long lists and he said that's even more reason to use checkboxes since the multi-select has such a tiny scroll window it makes it hard to scroll through to find what you need when there are a bunch of options.
Listening to the piper demos [1] and comparing to coqui [2], I'd say coqui sounds better to me, but I'd love to hear others' opinions.
Looks like Piper's latest commits were 3 months ago [3] while Coqui's were 8 months ago [4], so they both seem similar in recency.
In terms of ease of use though, especially with this project, personally Piper seems way less overwhelming.
The Spaces feature reminds me of how Movie Clips were used in the old days of Macromedia Flash, where I'd put many different often-independently-running clips overlayed on top of each other to encapsulate different behavior. Of course Spaces sounds even more flexible. Very neat.
I'm not seeing documentation linked in the readme or within the github project. Are there how-tos and tutorials anywhere?
I didn't try logging into the studio since it was asking for username and stuff, so maybe the docs are there? I just wanted to read the docs before committing to a login and stuff to see if this is worth my time.