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Tojiro

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Tojiro
·vor 2 Jahren·discuss
Hi! I'm the Chrome dev that's been working on WebGPU's Android support. As jsheard said the older exynos devices will work because they're Mali-based. The newer RDNA3-based devices aren't enabled by default simply because our team hasn't been able to sufficiently test on them yet. Same goes for Tegra or PowerVR GPUs.

It's entirely a question of spending the time to ensure they're performing as expected (and probably implementing a few workarounds) and not a comment on the quality of the GPUs themselves.

That said, we know that these GPUs are in an increasing number of flagship devices, which makes them a higher priority for official support in future releases.
Tojiro
·vor 4 Jahren·discuss
WebGPU is not based on Metal. Apple did an experiment several years back in Safari which they called WebGPU at the time. It was effectively a thin wrapper around Metal, and so that's caused some confusion, but the actual W3C WebGPU spec has nothing in common with that experiment. It's a carefully selected set of features that are feasible to run effectively on Vulkan, Metal, and D3D12 and structured to feel like a web-native API.