We just use `marked` currently for some light markdown rendering in a game engine. This does look like it offers much better extensibility if we ever needed that - thanks for the clarity!
I don't work as a specialist, nor at any "special" company in the tech industry, and my yearly wage increase has met or exceeded inflation. Nor has there been any layoffs at my large company.
I was speaking in the sense that the base game is free and you can buy it with non-ascii graphics for a price.
However,
The "raws" that drive the game are completely configurable and accessible by a user.
It's more like the engine being closed source and the gamedata being source-available. Modding isn't quite the right word - that implies it being less open.
You can delete stuff from being present in your game, add new plants or objects, new diseases, etc.
Also related, the game has been opened up with Lua scripting thanks to Putnam's efforts, for even more powerful procedural addons.
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