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a_t48

2,583 karmajoined vor 11 Jahren
Building the world's fastest container registry at clipper.dev

Submissions

7x schnellere Docker-Builds mit Lazy Layer Pulling und Cache-Mount-Export

clipper.dev
1 points·by a_t48·vor 4 Tagen·1 comments

How Clipper Builds Docker Images 7x Faster

clipper.dev
1 points·by a_t48·vor 10 Tagen·1 comments

Digital Printing of Arabic: explaining the problem (2017)

digitalorientalist.com
76 points·by a_t48·vor 24 Tagen·66 comments

Rewrite Fuse-Overlayfs in Rust

github.com
3 points·by a_t48·vor 29 Tagen·1 comments

Show HN: Clipper – The World's Fastest Container Registry

clipper.dev
1 points·by a_t48·vor 3 Monaten·0 comments

Show HN: Docker pulls more than it needs to - and how we can fix it

dockerpull.com
8 points·by a_t48·vor 4 Monaten·9 comments

Show HN: Docker pulls more than it needs to

dockerpull.com
2 points·by a_t48·vor 4 Monaten·7 comments

comments

a_t48
·vorgestern·discuss
I believe there's ways to configure clang to flag dangerous implicit casts as well.
a_t48
·vor 4 Tagen·discuss
Hey HN. Clipper is an alternative container registry/pull client/BuildKit driver that can do operations an order of magnitude faster by ditching OCI’s tarball format. I’ve spent the past few months heads down on getting the build side of things fast.
a_t48
·vor 7 Tagen·discuss
The text boxes on top aren't bad, but the background is a total turnoff, it's a big red flag to me. I'd ditch it, remove the fade-in effect that runs at like 10fps, and rewrite your text.
a_t48
·vor 8 Tagen·discuss
If any Podman engineers are here: does the new /libpod/local/artifacts/add endpoint let me ingest individual layers? I have an alternative pull client that's currently a little hamstrung on Podman compared to docker+containerd, due to having to convert the entire image to tarball to ingest rather than only new layers.
a_t48
·vor 10 Tagen·discuss
Hey HN. Clipper is an alternative container registry/pull client/BuildKit driver that can do operations an order of magnitude faster by ditching OCI’s tarball format. I’ve spent the past few months heads down on getting the build side of things fast.
a_t48
·vor 14 Tagen·discuss
Whoops! You're right, and it's too late to edit.
a_t48
·vor 14 Tagen·discuss
zstd has higher level modes. Default is -3. I saw a good tradeoff between compression speed and ratio up to -9 or so. From -20 to -22 it will use much more memory and IIRC can have downstream effects on decompression speed. I'm using -9 for my container registry and plan to recompress at a higher level for commonly accessed base layers, as well as give customers a button that lets them pay a bit more to do it themselves.
a_t48
·vor 16 Tagen·discuss
As someone currently with a nasty cold, having to work through it anyhow - please.
a_t48
·vor 16 Tagen·discuss
It could be opt in.
a_t48
·vor 19 Tagen·discuss
I get this a lot. Yeah, you can have an LLM copy what I've built, no it's not going to be as good unless you also spend the equivalent of the amount of hours I've spent on it.
a_t48
·vor 21 Tagen·discuss
Oh hey, second chance queue, nice. I'd originally searched this up because I was curious about how Arabic worked on early computers.
a_t48
·vor 22 Tagen·discuss
Definitely, it needs both sides.
a_t48
·vor 23 Tagen·discuss
At least in Oakland, it's the landlord's responsibility to manage pest control. It needs to be done at a building level, or else the roaches will just get shuffled around.
a_t48
·vor 24 Tagen·discuss
Wife also ran into this, advised her to click "no". Very odd.
a_t48
·vor 26 Tagen·discuss
Vulkan is a rendering technology, Unreal is an engine, that can render using Vulkan under the hood. You can absolutely do this in Unreal. I implemented this at Cruise using UE4 for integration testing, and it worked great for inference (we weren't doing training on sim at that point, but I was pushing for it! There was a paper out in 2018 or so that showed mixing in a bit of simulated data had an outside positive impact on the outputted model). There are companies out there right now doing this with even more modern renderers. I can't comment on how much the rendering realism gap matters here. I think there's some people out there using a variant of lower quality rendering + some kind of diffusion to get "better" images without having to do detailed modeling/lighting for their sims (fuzzy memory, I don't have a source on this).
a_t48
·vor 26 Tagen·discuss
typing something like "3.141" results in 5 characters rather than 4. Boo!
a_t48
·vor 27 Tagen·discuss
https://clipper.dev

I made Docker not suck for large images. 2-10x faster depending on the operation. I’ve spent the past two weeks burning down the last bits needed to release a BuildKit integration.
a_t48
·vor 27 Tagen·discuss
Just run it under uv :)
a_t48
·vor 28 Tagen·discuss
I think it's just the images.
a_t48
·vor 28 Tagen·discuss
I remember this person's blog from before she went on haitus. The drawings attached used to be cute and the header (hero?) image semi-relevant. I hope she brings them back, they had charm!