50 Years of Text Games: Inform 7 and “Violet”if50.substack.com2 points·by aaronareed·vor 5 Jahren·0 comments
50 Years of Text Games: “Shades of Doom”, a FPS by and for the Blindif50.substack.com1 points·by aaronareed·vor 5 Jahren·0 comments
50 Years of Text Games: early VR text experiment “Screen” (2002)if50.substack.com1 points·by aaronareed·vor 5 Jahren·0 comments
50 Years of Text Games: “The Beast” (2001)if50.substack.com1 points·by aaronareed·vor 5 Jahren·0 comments
50 Years of Text Games: Emily Short's “Galatea”if50.substack.com1 points·by aaronareed·vor 5 Jahren·0 comments
50 Years of Text Games – Photopia (1998)if50.substack.com1 points·by aaronareed·vor 5 Jahren·0 comments
50 Years of Text Games: Andrew Plotkin's “So Far” (1996)if50.substack.com1 points·by aaronareed·vor 5 Jahren·0 comments
50 Years of Text Games – The Groundbreaking Hypertext “Patchwork Girl”if50.substack.com1 points·by aaronareed·vor 5 Jahren·0 comments
Monster Island (1989): Play-by-mail gaming on “50 Years of Text Games”if50.substack.com1 points·by aaronareed·vor 5 Jahren·0 comments
Were gamers in 1987 ready for an interactive romance?if50.substack.com2 points·by aaronareed·vor 5 Jahren·0 comments
Uncle Roger, an early hypertext fiction, posted to The WELL in 1986if50.substack.com2 points·by aaronareed·vor 5 Jahren·0 comments
Four decades before AI Dungeon, a game where you could type whatever you wantedif50.substack.com5 points·by aaronareed·vor 5 Jahren·0 comments
For 02022020, tweeting parallel versions of a novel about parallel realitiesmedium.com1 points·by aaronareed·vor 6 Jahren·0 comments
Subcutanean, a procedural novel where no two copies are alikeigg.me1 points·by aaronareed·vor 7 Jahren·0 comments
aaronareed·vor 5 Jahren·discussThis is an incredible game idea and you should absolutely make this because I want to play it!