>There is very little opportunity today for any team (let alone individual person) to push the boundaries of the technology in a meaningful way.
This is what he said. The post is about succeeding in the market as an indie developer, so pushing the boundaries of technology is not very relevant, as that's not the only way to succeed with making indie games.
>You cannot make a game as radical and captivating as DOOM was.
OK, maybe true, maybe false, still irrelevant as succeeding in the market today doesn't require DOOM-level success.
>You will not attract players to your (now generic) platformer by getting it to run at 60Hz.
Again, irrelevant, because the post is about succeeding in the market, and there are multiple ways to succeed in the market, most of which do not involve technological boundary pushing.
Do you now see my point or not? The issue in contention is that he is fixating on the example of id in the past to make factual statements about reality today ("There is very little opportunity today for any team") without looking at the current market and the evidence that exists in it to the contrary. He makes multiple such wrong statements, which I quoted in the post you replied to.
>But marketing effectiveness. Which is closely related to marketing spend.
Marketing effectiveness is not closely related to marketing spend on the Steam market for indie games. You can't buy your way to the front page of Steam. Either your game is good and people buy it, play it and share it, or it isn't and then the algorithm will not promote it. There are many things you can and should do to try to nudge the algorithm your way, but by far the best is having a genuinely good game. If the game's quality isn't good you'll mostly be wasting money if you try to approach it with the marketing mindset you have.
>Even for an exceptional game, getting traction in the market is far harder than it used to be.
It's actually easier than ever because very few games are exceptional, as has always been the case. The offering of exceptional released games doesn't increase just because the total number of released games does. If there suddenly was an AI tool that let anyone finish a game very easily, you still wouldn't get a significant increase in exceptional released games because there aren't that many exceptionally creative people in the world.
>There is very little opportunity today for any team (let alone individual person)
>You will not attract players to your (now generic) platformer
>but the people you want to buy them (let alone play them) aren't going [...] to buy and try your weird little games.
>The market is saturated. The market being saturated pushes it to be (even more) hit-oriented.
These are the things you said. I'm simply saying they're all wrong and there's plenty of evidence, in the present, right now, as to why they're wrong, as I mentioned in my previous reply. Consider the last one, "the market is satured and it pushes it to be more hit-oriented". I posted an example of a small indie team consistently releasing games and succeeding without having had any super huge hits. You don't have to reply anymore if you don't want to, it's just that you posted things that are wrong, and I felt the need to correct them.
>I'd probably agree, but I'm not sure who is calling all of them exceptions or what doing so would be an excuse for.
The excuse is basically most replies in this thread, yours included. They all take the shape of "yea, but this idea is wrong because [the market is saturated/the issue is discoverability/no one wants to buy your little games/you're better off at a normal job] and so on. All of these are defeatist mindsets that people use as an excuse to not try, and they also happen to be wrong, as the examples shown in the article as well as the ones I posted show.
>It also was framed heavily around John Romero and id, which is what I was talking about in that paragraph.
The article clearly uses id as an example of a broader point and ends the post by bridging into the present situation. Talking about what people should do in the present, which you did, while ignoring present evidence and focusing only on the past sounds like poor thinking, doesn't it?
>id Software is an exception and makes a poor example to follow. Studying wild success stories is not without merit, but is -- if you are interested in how to do the thing successfully -- ultimately a trap.
The article has plenty of current examples of developers doing this on Steam now that are not at all outliers or an exception. For another concrete example you have something like Chilla's Art https://store.steampowered.com/search/?developer=Chilla%27s%.... Two japanese developers who have been releasing games for 5 years very consistently and have slowly built up their audience while also increasing their skills as developers. They also have a Patreon, which is a model that works nicely, with another more known example of it being Sokpop https://sokpop.co/. And for all their consistent work they're now getting rewarded pretty nicely for it, without having had a single insanely huge hit as far as I can tell. You can find plenty of examples of devs like this, doing it and succeeding on Steam, right now. Calling all of them exceptions sounds like a poor excuse.
>You will not attract players to your (now generic) platformer by getting it to run at 60Hz.
Yes, you need to be creative in the creative profession and come up with good ideas. That comes with the territory. If you aren't very creative then you should probably consider doing something else.
Thank you for your apology. My religion is very important to me and it really bothers me when people think I care about experts. Universities and other buildings of high density intellectual activity should be thoroughly demolished with tanks & tractors (and without the people in them, of course), the charade has gone on for too long.
I don't believe in experts. They have no power to change my mind about any social issue whatsoever. So them saying "this is racist" means nothing to me. There is no cognitive dissonance. You're projecting it into me because you think I think like you, that I care about what experts have to say, when I don't.
It does though. For instance, were any articles framed as [More than X Google workers condemn firing of James Damore], despite that actually being the case? The media, universities and other elite institutions always support the "SJW cultural domination" stance on all these issues and the discussion is always framed from that perspective.
You'll find similar framings such as [More than X GitHub workers condemn GitHub's deals with ICE]. You'll never find [More than X GitHub workers condemn removal of meritocracy rug], despite that also being the case. You may not like me pointing this out, but that's how it happens. It's not cognitive dissonance to see that that's how these things go.
When I say "the right candidate" I don't mean Biden specifically. If Trump now suddenly starts overtaking in multiple states with the ballots that are still being counted, people opposed to him will also find it suspicious and be unhappy with those results. The overall point is that this kind of voting shouldn't be allowed to this degree in the first place because it only generates doubt no matter who wins. As for the PA situation, yes, that's true, but the process I described is happening or happened in multiple states, not just there.
There's a reason why countries like France and many others have banned mail-in ballots. When those ballots keep being found day after day and the vote counting keeps going and going without end, until the right candidate wins, people will say its fraudulent. There's nothing you can say or do about it because that's just how it will go. You should want to prevent the voting process from looking fraudulent at all. There should be no doubts about it. The only thing you can do to achieve that is preventing that kind of voting from taking place to great degrees in the first place, which I believe Trump wanted to do but his opponents didn't.
When vote counts suddenly stop and then overnight the opponent starts surging, people tend to assume foul play is at hand. This is how it happens everywhere where an actual authoritarian cheats to stay in power, for instance: https://twitter.com/ajplus/status/1186630753523818502. For you to not understand something like this is grounds for people to question the validity of elections all over the world means that you don't understand much about the world, let alone what's happening in your own country. And I speak about this as a non-American who's simply watching it. You're being brainwashed by your media into believing things that aren't true.
8chan took the shooter's manifesto down way faster than it took Facebook to take down the Christchurch shooter's streams. You're mistaken if you think that 8chan "relentlessly fails to comply with the rules", anyone paying attention knows that they're very responsive. This is nothing more than a witchhunt because people want the site to go away.
>There is very little opportunity today for any team (let alone individual person) to push the boundaries of the technology in a meaningful way.
This is what he said. The post is about succeeding in the market as an indie developer, so pushing the boundaries of technology is not very relevant, as that's not the only way to succeed with making indie games.
>You cannot make a game as radical and captivating as DOOM was.
OK, maybe true, maybe false, still irrelevant as succeeding in the market today doesn't require DOOM-level success.
>You will not attract players to your (now generic) platformer by getting it to run at 60Hz.
Again, irrelevant, because the post is about succeeding in the market, and there are multiple ways to succeed in the market, most of which do not involve technological boundary pushing.
Do you now see my point or not? The issue in contention is that he is fixating on the example of id in the past to make factual statements about reality today ("There is very little opportunity today for any team") without looking at the current market and the evidence that exists in it to the contrary. He makes multiple such wrong statements, which I quoted in the post you replied to.