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alexthehurst

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alexthehurst
·vor 16 Tagen·discuss
This is impressively full-featured for a new app. I tried it out for some route-planning and tracking a hike and kept finding the features I was looking for. Can you share anything about your development approach?

I tested it out for route planning and it seems very nice. I’ll be following along!

Feedback:

- Bug report: on my phone, the “measure distance” tool sets the marker far away from the crosshairs, about halfway to the top of the screen. This makes it impossible to set the first point accurately. - bug report: in an area near me, the base map contains two separate overlapping (slightly differing) sets of contour lines. - feature request: when planning a route, it would be big to be able to drag the route anchors and add/remove anchors, rather than just removing the latest anchor.

Thanks for this app!
alexthehurst
·vor 29 Tagen·discuss
Yes. Even standing outside a straight-through tunnel, you can get some echo back to you off the walls.
alexthehurst
·vor 3 Monaten·discuss
It’s still there, but the builder is only in the web UI.
alexthehurst
·vor 5 Monaten·discuss
I’ve been working on a homemade CPU (in simulator) and I’m in the middle of implementing an ISA and assembler as a bug step up from working in machine code to working in assembly. I’ve been looking at Forth as a good option for a next-level-up language which is relatively easy to implement and easy to script with.
alexthehurst
·vor 7 Monaten·discuss
Look into keyboard macro programs for a much easier way to do this. I use Espanso and have it set up to paste the time anywhere I type `;tm`.
alexthehurst
·vor 7 Monaten·discuss
Representative line from a previous post:

> You probably don’t remember from a post almost two years ago, but I already implemented generation of temperature, wind and precipitation patterns, and inferred the local climate from those. That was still in C# on a spherical world though, so I dutifully started porting it all to Rust on a flat world.
alexthehurst
·vor 7 Monaten·discuss
I absolutely loved FrozenFractal’s Around the World hackathon pixel art game. It has really good gameplay and I find it pretty satisfying and absorbing for such a simple game.

I’ve been enjoying the blog posts about development of the larger Around the World; but it seems like the absolute opposite of a hackathon project. And that’s okay. But based on the pace of development it seems like there’s still plenty of time to wait for something playable.