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citeguised
·vor 9 Monaten·discuss
Yes and especially with new developments, like "$Framework now has Signals!", my thought is "I don't really care since in some years, it won't matter anyways". I don't see how I can build this lower level knowledge by almost never actually using it. I don't even want to think about job-interviews after a year+ of vibing and then being asked how RxJS works.

I'm preparing mentally for my day-job to stop being fun (it still beats most other occupations I guess), and keep my side/hobby-projects strictly AI-free, to keep my sanity and prevent athropy.

I just hope we'll get out of this weird limbo at some time, where AI is too good to ignore, but too unreliable to be left alone. I don't want to deal with two pressures at work.
citeguised
·vor 2 Jahren·discuss
I'm using this currently with Deno for Advent of Code, if I need a simple window with graphics. (There's a window-example[1])

It can be added by doing "deno add npm:skia-canvas", adding "nodeModulesDir: auto" to the deno.json, and doing a "deno install --allow-scripts".

[1] https://skia-canvas.org/#rendering-to-a-window
citeguised
·vor 2 Jahren·discuss
I left it to run in the background and was pleasantly surprised by the Windows-Logo-Screensaver that started after some minutes.
citeguised
·vor 3 Jahren·discuss
A nice detail I never noticed in typography is how the $-sign loses the vertical line on heavier weights. It's visible on the first example-line, the font gets bolder on hover.
citeguised
·vor 3 Jahren·discuss
The fingers look a bit weird and the keys are totally off. Still an OK illustration though. There are far worse being published.
citeguised
·vor 3 Jahren·discuss
They are primarily known for high-quality free game-dev-assets (2d, 3d, sprites, sounds) and Asset-Creation-Tools like AssetForge. I would guess that most (hobby-)game-devs have used their content for tutorials, prototypes and the like.
citeguised
·vor 3 Jahren·discuss
Totally! And for additional fun, run the games on one of those Retro-Handheld-Consoles (Miyoo etc.).
citeguised
·vor 3 Jahren·discuss
As hobbyist, if I would plan a serious project (with the goal of shipping, and a concrete idea), I'd use PhaserJS or ThreeJS, depending on 2D/3D. Mainly because JS/TS is my the language I am most productive in. And the result can be packaged to any target thanks to Electron and similar solutions. "Curious Expedition" and "Vampire Survivors" are two more popular games made with web-tech. (Although Vampire later moved to Unity)

For Desktop/Mobile I'd use Godot or MonoGame with C#.

For silly stuff or really short games and/or prototypes, Pico-8 is hard to beat.

And when the low-level itch starts, Raylib with C.
citeguised
·vor 3 Jahren·discuss
About the name: "Noclip" was a common cheat or mod in games, that allowed the player to fly through (or fall through) level-geometry and boundaries.
citeguised
·vor 3 Jahren·discuss
Haha, I used it for the exact same thing in C#. And for visualising Advent-of-Code output under NodeJS. Just as quick, pretty much just an npm-install away. Great community, too!
citeguised
·vor 3 Jahren·discuss
Another very similar recent game for iPad is Petterssons Inventions [0]

0: https://apps.apple.com/us/app/petterssons-erfindungen/id5246...
citeguised
·vor 3 Jahren·discuss
WC with LitElement (Shadow DOM disabled) for a SPA (if no SSR is needed).
citeguised
·vor 7 Jahren·discuss
In lots of cases, one view is one micro-front-end. The split is not header-body-sidebar, but whole pages. I saw a talk from DAZN-engineering about this topic [1].

Just like in Marvel-Movies, where the countless VFX-Companies produce entire scenes, not just parts of it.

[1] https://medium.com/dazn-tech/adopting-a-micro-frontends-arch...