HackerTrans
TopNewTrendsCommentsPastAskShowJobs

doncarbon

no profile record

comments

doncarbon
·vor 5 Jahren·discuss
Tesselation is sometimes pitched as an alternative, but it's no silver bullet.

Regarding the "volumetric" bit, I think it just means that the camera is moved forward just a little bit.
doncarbon
·vor 5 Jahren·discuss
Hmm, sounds like a lot of sales talk around what seems to be a "nice fisheye effect".

The first gif of that room in the article shows exactly the problem: rasterizing works by transforming a bunch of triangles from world space to view space.

This works with rectilinear projection because each triangle can be transformed into a different shaped triangle, based on the perspective of the camera. You can't transform a triangle into a "bendy" triangle. And the screenshots show "bendy" lines.

So, if you want a "fisheye" effect in rasterization, you first need to render a rectilinear image, and then distort it, leaving you with a blurry center due to a lack of resolution.
doncarbon
·vor 6 Jahren·discuss
This effect takes place within a single shader, which is kind of cool.

You'll find similar shaders on shadertoy: https://www.shadertoy.com/results?query=black+hole

The top one, "Gargantua With HDR Bloom", looks very nice.

This one looks good too and shows redshift more extremely: https://www.shadertoy.com/view/ws2GWD

And this one shows light trajectories: https://www.shadertoy.com/view/wdt3zM