-> fe {at} f19n .dot. com <- feel free to contact me
organizer http://www.viennajs.org/ meetup (every last wednesday of the month)
author of "understanding seo - a systematic approach to search engine optimization" - the book to free developers from the constant bane of seos and seo agencies
https://www.fullstackoptimization.com/b/understanding-seo
man behind https://chrome.google.com/webstore/detail/f19n-obtrusive-live-test/jbnaibigcohjfefpfocphcjeliohhold an obtrusive in browser testing framework
even with opus 4.8 it could not come up with the necessary algos to reliable create harder and harder levels - in the now famous big fable 5 gap of 2026 opus even screwed up the algo a few times and needed to recover it from git.
I also hate ads in games, ... and as another serious restriction I only play on thumb slide games (think 2048) that just make me think enough (i want to relax) so I and Fable 5 developed https://squishy.franzai.com/ (Design is Opus 4.8, iOS Frame also Opus 4.8 - as Fable was gone by then).
Now waiting already for a week for Apple greenlighting my iOS update for the level builder...
http://f19n.com/ <- company website
-> fe {at} f19n .dot. com <- feel free to contact me
organizer http://www.viennajs.org/ meetup (every last wednesday of the month)
author of "understanding seo - a systematic approach to search engine optimization" - the book to free developers from the constant bane of seos and seo agencies https://www.fullstackoptimization.com/b/understanding-seo
man behind https://chrome.google.com/webstore/detail/f19n-obtrusive-live-test/jbnaibigcohjfefpfocphcjeliohhold an obtrusive in browser testing framework