An attacker might potentially be able to get at your card details, since you need to enter them in order to buy stuff on the PS Store.
Also, the PS4 has social media integration, so it might be possible to access your accounts somehow.
(I'm not saying that an attacker definitely can do this; I'm merely pointing out that there are potentially some bits of private information on the PS4.)
Alternatively: It could be that Windows 10 has various performance optimisations that Windows 7 does not, and these have had to be undone as part of the fix.
In other words: If the fix would cause Windows 7 to lose X% performance, Windows 10 would lose that same X% plus any Y% advantage it had over Windows 7.
I used to work as a software developer in the UK insurance industry, and I can tell you that we (and hence several of the insurers/brokers we dealt with) used OpenVMS.
In contrast to some of the other comments here, we weren't using it because moving to another OS - or architecture - would have been a pain. In fact, our software originally ran on x86 machines at some point in the distant past, before we migrated it to OpenVMS relatively recently.
I don't know why OpenVMS was given preference over GNU/Linux, *BSD, or Windows; I'm guessing that the technical managers above me had their reasons, but I couldn't say what they were.
I left that job a few years ago, but I think that they did intend to eventually phase out the VMS systems as our new, GUI-based product slowly replaced the older text-based one.
Related story: I put the game disc for the PS2 game "BCV: Battle Construction Vehicles" into my PC last year to see if there was anything interesting on it, and found several .h and .a files in a subdirectory:
One problem I've run into is that the Javascript state isn't reset when Turbolinks pretend-reloads the page. This can lead to "interesting" bugs if setInterval() calls or websocket-rails response handlers hang around when you navigate away from the page that they "expect" to be run on.
Attempting to reproduce these errors by refreshing the current page and repeating whatever you just did will not work, since the Javascript state will be wiped clean - you'll need to navigate through the same path that you took to get to that page in the first place. (This happened to me recently; as you may imagine, it took me a while to figure out what was going on!)
It's possible to work around this by "cleaning up" whenever a Turbolinks change event fires, of course, but the point is that you can't just add Turbolinks to your project and expect everything to work as it did before.
Also, the PS4 has social media integration, so it might be possible to access your accounts somehow.
(I'm not saying that an attacker definitely can do this; I'm merely pointing out that there are potentially some bits of private information on the PS4.)