Thanks for the comment. I do hope we can offer such a service someday. But for now, the direct to consumer sofa file market is not one that lends itself to building a sustainable business around. Eventually, when HRTFs are as commonplace as prescription glasses...
Thanks for checking us out! I'm sorry about the confusion. Please try the Audio-Technica build. Despite the description, all the builds work with any pair of headphones. We do tune the EQ to improve the experience for specific headsets (hence the different versions). But in the Audio-Technica build there is a "Generic Headset" option. We will also be releasing tunings for more headsets very soon, but any of the builds should give you a good idea of what we're about.
I'm not really allowed to share numbers right now, but our algorithms produce very accurate models as compared to actual anechoic chamber measurements. And we have things in the pipeline which take that accuracy even further. But do feel free to try us out for yourself. As the saying goes, the proof is in the pudding.
Hi, we don't sell headsets. Our software works with any pair of headphones. Really the comparison is how well does our personalized HRTFs perform for you compared to the generic HRTF that comes with PUBG. And I think this is a question that is better answered with a demo than a forum reply. Please give Immerse a try, we have free trials for everything.
I've seen a couple companies (Sony, Creative Labs, etc) do the ear photo thing like us but from what I recall they only use the photo to match you against a library of HRTFs. Our approach generates a unique HRTF for each user. But yes, I would expect to see a whole lot more of this in the near future from all the headphone makers.
Shameless plug: My company also makes virtual surround sound software for headphones. But unlike other solutions (like Atmos and Airpods Pro) we generate your HRTF from a photo of your ear using machine learning. If you're interested in this stuff, please check us out too: https://embody.co/