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ibrarmalik

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ibrarmalik
·letztes Jahr·discuss
How is plenoxels a direct predecessor of gaussian splatting?
ibrarmalik
·vor 2 Jahren·discuss
By output you mean the extracted surface geometry? Or are you directly rendering NeRFs in VR.
ibrarmalik
·vor 2 Jahren·discuss
tmux works out of the box for me.

I tried Zellij and couldn’t get the Alt key to work on mac. And then when ssh’ing into a server I couldn’t see some of the icons because it required a special patched font.
ibrarmalik
·vor 2 Jahren·discuss
I’m assuming this is taking that into account. Otherwise why would it compute a route?
ibrarmalik
·vor 3 Jahren·discuss
You’re under the right paper for doing this. Instead of one big model, they have several smaller ones for regions in the scene. This way rendering is fast for large scenes.

This is similar to Block-NeRF [0], in their project page they show some videos of what you’re asking.

As for an easy way of doing this, nothing out-of-the-box. You can keep an eye on nerfstudio [1], and if you feel brave you could implement this paper and make a PR!

[0] https://waymo.com/intl/es/research/block-nerf/

[1] https://github.com/nerfstudio-project/nerfstudio
ibrarmalik
·vor 3 Jahren·discuss
The Luma folks made something similar: https://apps.apple.com/app/luma-flythroughs/id6450376609?l=e...
ibrarmalik
·vor 3 Jahren·discuss
The new models and data would stay at OpenAI. You can have thousands of researchers and compute, but if you don’t have “it”, you are behind (ask Google).

In Microsoft he still has access to the models, and that’s all he needs to execute his ideas.