There's actually a quite nifty principle that makes it relatively easy to build your own multitouch table: Frustrated total internal reflection.
The idea is based on internal reflection: Whenever lights hits the boundary between two materials with different density it gets refracted. If it goes from dense to less dense and the angle is flat enough it will reflect back. This is the principle behind fibre optics. It's also the reason why the water's surface looks "silvery" (like a mirror) when you're submerged and look up at an angle (i.e. not straight up).
Now imagine you have a plane of glass and you put LEDs around the edges that shine into it from the side. The light will zig-zag trough the glass and come out at the other edge. However, if you touch the glass you inhibit that total internal reflection because your finger is alot denser than the air and so the light will "leak" out the glass where you touch it, illuminating your finger. If you look at the glass from behind you'll see a bright spot.
Use a camera to detect that spot and you basically have a touchpad. To make it a screen you can put a translucent sheet behind the glass and project an image onto it (and use infrared LEDs).
See e.g. http://wiki.nuigroup.com/FTIR for some helpful images. Just google "FTIR touch screen" or similar for build instructions and blob-detection software.
What a fun question :) And there are some very cool answers!
A few things that come to mind from my life, from back when I was still a kid/teenager:
- Building a three-way marble-track switch. There are many marble tracks that have these two-way switches that alternate between two tracks, like this one here: https://theworkbenchutah.files.wordpress.com/2013/04/06-marb...
I wanted to build one that would evenly distribute marbles along three tracks. Took me quite a few prototypes until I finally had a working one. And all I had to work with was paper, tape, glue etc. No wood or metal, no bearings or precision mechanics, only a kid's craft stuff.
- A LEGO technics robot leg. This is a bit hard to explain without images. I wanted to build a legged robot (something spider-like) and needed legs that could move a foot both borward and back and also up and down. As the LEGO motors where quite big and heavy I didn't want to mount them on the leg itself (e.g. at the "knee") but have them all fixed inside the body and transmit their power via gears and shaft.
The problem here was, that the up-and-down-motion had to go trough the forward-and-back-joint which meant that whenever the leg moved forwards or backwards it would also move a bit up or down, even if the up-and-down-motor didn't move at all. So I wanted to decouple these two motions. This would be trivial to do in software but I was just a kid playing with LEGOs so I wanted a mechanical solution. I managed it by using a mechanical differential to actually subtract the one motion of the other.
Unfortunately, I then realised I didn't have enough motors for a full robot...
- Years later I was learning C++ and I wanted some kind of "linked variables" (I'm sure there's an official term for this): I.e. variables that would depend on others and would update whenever one of their dependencies changed. I though this would be a cool way of writing a GUI. With a lot of operator overloading and some abuse of the type system I could actually write things like
x = a + b * 2;
y = x / b;
And 'y' would update whenever a or b (or x) was changed.
I'm not sure if they really are the hardest problems I've ever solved, but it certainly felt so at the time ;)
That might very well be, but is it obviously so? What if there was a position that takes 19 moves to solve in the fastest way possible but the next-best solution takes 21 moves? Is there always a solution that takes an even number of steps?
You could, but it would be thermally quite bad: The only way for parts to cool would be through radiation, which is way less effective than convection (be it forced by fans or passive, as in OP's design.)
If it is well integrated with your browser it's quite ok. Maybe not as convenient as using the same simple password everywhere but certainly a lot better than having to remember a lot of different passwords ;)
Relevant quote:
Following a sudden stratospheric warming, the high altitude winds reverse to flow eastward instead of their usual westward. The eastward winds progress down through the atmosphere and weaken the jet stream, often giving easterly winds near the surface and resulting in dramatic reductions in temperature in Europe.
We mainly do SMT at our hackerspace, as it is really is fast and easy to do by hand using a hot-air gun (e.g. [1]). Use a syringe to deposit solder paste (we have one which uses compressed air, very convenient! Something like [2]) and a binocular to see what you're doing and you will be golden.
The idea is based on internal reflection: Whenever lights hits the boundary between two materials with different density it gets refracted. If it goes from dense to less dense and the angle is flat enough it will reflect back. This is the principle behind fibre optics. It's also the reason why the water's surface looks "silvery" (like a mirror) when you're submerged and look up at an angle (i.e. not straight up).
Now imagine you have a plane of glass and you put LEDs around the edges that shine into it from the side. The light will zig-zag trough the glass and come out at the other edge. However, if you touch the glass you inhibit that total internal reflection because your finger is alot denser than the air and so the light will "leak" out the glass where you touch it, illuminating your finger. If you look at the glass from behind you'll see a bright spot.
Use a camera to detect that spot and you basically have a touchpad. To make it a screen you can put a translucent sheet behind the glass and project an image onto it (and use infrared LEDs).
See e.g. http://wiki.nuigroup.com/FTIR for some helpful images. Just google "FTIR touch screen" or similar for build instructions and blob-detection software.