I'm also curious. From what I could read in the repository's references, I think that the problem is that the GPU is bad at rasterizing small triangles. Apparently each triangle in the fixed function pipeline generates a batch of pixels to render (16 in one of the slides I saw), so if the triangle covers only one or two pixels, all others in the batch are wasted. I speculate that the idea is to then detect these small triangles and draw them quickly using less pixel shaders (still on the GPU, but without using the graphics specific fixed functions), but I'm honestly not sure I understand what's happening.
Does anyone know if there are DRM-free alternatives to Netflix, Hulu, etc.? It doesn't have to be free (as in beer). Either a platform with content from smaller studios that aren't enforcing DRM on their content, or a studio that produces DRM-free content?
I don't want to be pedantic, and I do agree that the scenario isn't centralization in a sense that it strongly threatens the network, but I thing there's a point here worth clarifying. Pools don't need their own physical miners to have power over the block generation process. AFAIK, the connected miners are "dumb clients", delegating their block generation capability to the pool in order to share rewards and therefore reduce income variability.
In short: the pool still defines the blocks that the connected miners will mine. They centralize all the collective power of all connected miners.
To be fair, Ada Lovelace was probably the first to think about using it for something other than pure computation. I may be wrong, but I believe there's nothing special about the representation being binary. You just map "logic" to digits (one or more). The base (or a generic set) you obtain the digits from doesn't matter.