> These filters ruin the retro pixel art look by making things blurry, making larger pixels, introducing a screen door, and more.
I think there's an argument that pixel art was designed for CRT displays and thus optimized for it. I think of it like Pointillism: the work is made of little dots, but the point is for you to see the entire work blend together. And for low resolution works like retro games, they often hold up well on CRT (especially real ones). However, I think modern games with the pixel art aesthetic look best crisp.
I daily drive bith RDE/GNUguix (personal) and NixOS (with home manager) (work). Both work really well for my needs.
Pros for guix:
- guile scheme
- better documentation
- free software first
- strictness means things blow up early
- great emacs mode!
Cons for guix:
- goofy stack traces (guile debugger is nice but im not very proficient)
Pros for nix:
- more packages & services
- flakes, which makes it easy to lock in versions, though guix has channels. Flakes just feels easier to me imo.
- laziness
- sometimes better error messages
Cons for nix:
- laziness (infinite recursion)
- no debugger afaik, have to use repl which is useful but also sometimes clunky
Good resource on guix is system crafters (David Wilson)
It's interesting because I'm sure no free software author wants to inadvertently support a dubious cause. The Anti-Mil clause prevents that (in theory at least, as license enforcement is hard for everyone). However, it also nominally prevents use by good causes as well (you can grant exceptions, however). Good and bad here are relative to the author.
I guess it's a balancing act between upholding ones own sense of right and wrong, and the freedom for someone else to have a differing opinion than you.
Edit: Removed "strictly" from "strictly free software". It's unfree.
I got bit by this when scheduling an interview. It's interesting because it's not that much harder to say America/Chicago (or just Chicago) but it's just by default I tend to say CST, CDT, etc. Started using UTC offsets but not many people know those off the top of their heads.
I think there's an argument that pixel art was designed for CRT displays and thus optimized for it. I think of it like Pointillism: the work is made of little dots, but the point is for you to see the entire work blend together. And for low resolution works like retro games, they often hold up well on CRT (especially real ones). However, I think modern games with the pixel art aesthetic look best crisp.
To each their own tastes, though.