HuffPo wrote a piece about us like a decade ago, and I've been meaning to write more about the technical evolution of the game..just haven't gotten around to it. Certainly interested in collaborating on something
It originated (more than 20 years ago) as a fork of SWReality, which is itself a fork of SMAUG, which comes from DIKU, and so on and so on.
We (myself and a lot of other awesome volunteer coders over the years) have made some pretty major modifications to the codebase. It all runs on PostgreSQL now (instead of flat text files with a custom parser), it has a built-in Lua scripting interpreter for extensions and in-game interactions, it has deep integrations to our Discord community, it has sidecar web services, and much much more...
I actually run a MUD that stills uses this copyover method (primarily C code) for major code changes and migrations. We have about 100 players online at any given time! We've actually built in some more modern automatic copyover triggers and hooks related to recovering from crashes, capturing backtraces, performing database migrations, and sending/receiving systemd signals (among a lot of other modernization upgrades).
This is very cool! I have a MUD (that still has a fairly active playerbase) written in straight-up C. Been working on it 20+ years now, and always had some curiosity about rewriting it.
Major League Hacking (MLH) | Production Engineering Fellows | Internship | Remote
The MLH Fellowship is a remote 12 week internship alternative for aspiring technologists. We pair fun, educational curriculum with real-world practical experience. It's collaborative, remote, & happens under the guidance of expert mentors. Plus, the program comes with an educational stipend so you can earn while you learn.
Production Engineering is a hybrid between software & systems engineering that works across product & infrastructure to make sure services are reliable & scalable. In the Production Engineering Track of the MLH Fellowship, you'll learn the skills needed to keep products like Facebook, WhatsApp, Instagram, and Oculus running. You'll write code and debug hard problems. By the end of the program, you will gain valuable technical skills and the experience needed for a career in Production Engineering.
The summer batch of the MLH Fellowship runs from June 1st - August 23rd, 2021. The Production Engineering track is open to current students graduating after August 2022 from the United States, Canada, or Mexico. No systems experience required, you just need to know how to code.
That's correct! We want to charge folks to make sure they'll show up and are actually committed to doing this, but do it for a good cause - 100% of proceeds are going to that fund.
This reminds me a lot of HackNY (https://apply.hackny.org/) - it's a non-profit in NYC that handles housing, activities, and placement for NYC startup interns
I noticed that AMP has recently started adding 'apps' to my launcher in Android. I visited Vimeo.com in mobile Chrome and then suddenly a Vimeo app icon with a little AMP symbol showed up in my launcher without any opt-in.
Jon from MLH here - we are really excited to be able to offer these GitHub grants to new member events.
Honestly, when you're a small on-campus event getting funding to buy lunch is surprisingly difficult - we hope this will help to fuel more hacker communities on campus to build cool stuff and not worry as much about the $$