Pretty much all the decent dedicated MP3 players have been discontinued. The last really great one for me was the Samsung's range (nee Yepp). But unfortunately the last one was the YP-U7 back in 2012 and it's very obvious they aren't going to make any more, even though they never announced it.
Sony still does players but they're not very good.
I am always reading commit messages to find out why such -and-such a thing changed. I agree that making frequent commits is really great but I always want to see every commit have a meaningful message, either at the time it is made or in cleanup before pushing to the remote branch.
Anybody know if Godot has a business model behind it or is it co-ordinated purely by volunteers? Perhaps it's enough that improving the game engine via open source could help Okam Studio produce games more quickly?
In the OpenSimulator open-source cross-platform project we've been using C# on Mono for over 6 years for a server-side application with extremely high concurrency. From this perspective, recent releases of Mono have definitely increased in reliability. Mono 3.2 onwards is particularly good and it's very rare now, if it at all, that problems we have on the project can be traced back to issues with the Mono VM or the associated SDK.
We haven't done many systematic performance comparisons. However, it seems to be the case that whilst Mono still performs worse than .NET in a few areas (e.g. loading new AppDomains), in general there isn't a significant performance difference between running OpenSimulator on Mono and on Windows.