I love ASCII/terminal games. The creativity involved with creating a graphical game in something that was only ever meant to display lines of text is super interesting to experience for yourself. This project far surpasses my own personal library for terminal games, well done.
This is truly incredible. I want to remind everyone about Blender's humble beginnings. Great work, I look forward to seeing your product pop back up as others discover it.
This article is awesome. I've always wondered why Chile is that shape and I didn't know about the Chilean dialect of Spanish being so far off from the others. Super cool.
Just saw this, not in the habit of checking back on comments (whoops). Casey Faris has been a huge help to me over the years: https://www.youtube.com/@CaseyFaris
I enjoy projects that push the limits of what we expect from terminals. However, as an end user, I would be highly annoyed at a terminal with effects like this. My favorite thing about terminals is the minimal cruft from unnecessary peacocking. Every other mode of application has decades of built-up obligation to be flashy or entertaining in the way it presents information. Not terminals, though, that's the last place where less is more.
This reminds me of Steven Pressfield's works. The professional does what they need to do to complete the work. Once the work is done, they being to allocate for the next one.
Bikes, dirt, legos, board games, books, all still exist. Despite what American consumerism would have you think, devices aren’t required to parent your children. We made the decision from the outset not to introduce them into the mix and this insane thing happened: they don’t spend their time on devices.
Sure, their classmates will have them and they will come home asking for this awesome thing they saw so-and-so have at recess. When that happens, you get to do the most important part: you say “no”.