I think the other thing is the older generation are of the opinion that a steady paycheck is somehow safer than owning your own company, mostly because most of them never sat in the other side of the table.
This leads to them pushing their kids to be employees even though that's...really contradictory to their actual lived experience.
Their last (2022, pre-acquisition) annual reports literally spell that out.
> For example, in 2022, revenues associated with our three franchises—Call of Duty, Warcraft, and Candy Crush
—collectively accounted for approximately 79% of our net revenues—and a significantly higher percentage of our operating income. We expect that a relatively limited number of popular franchises will continue to produce a disproportionately high percentage of our revenues and profits. - https://investor.activision.com/annual-reports
> How, then, do contrails stack up in terms of total warming? They contribute roughly 2% to the world’s effective radiative forcing; tackling them would reduce that by a similar amount.
If we're only in the realm of video games, Nintendo has some of the highest prices for their games, and rarely drop below half price. This does factor in somewhat, since their games (assuming you get a physical version) maintain their value better.
I think Nintendo should include a few months of free online play for their flagship titles with Nintendo Online service. The fact that all online activity is basically gated to a monthly subscription is one of the few things I dislike as a consumer about Nintendo's product strategy.
If we're going across different "entertainment" forms, I would argue the cheapest form of entertainment is probably football, aka soccer, or something similar as that just requires a ball.
Numerous studies have concluded that honey does have a better effect on health than the same amount of simple syrup, at least.
> It has been demonstrated that honey consumption can influence plasma lipid, glucose, and insulin levels through different biochemical mechanisms. The decrease in blood glucose may be due to the fact that honey has a stimulatory effect on insulin secretion and improves insulin sensitivity
> My first thought was to work remotely and use the 90 days permitted by the tourist visa. Yet working in Japan on this visa is a gray zone at best and a practice I would stay away from. In fact, the US Embassy in Japan strictly advises against this:
> Persons found working illegally are subject to arrest and deportation.
> Persons believed to be entering Japan without a working visa but who intend to work here can be denied entry into Japan. This means that you will not exit the airport and will be required to return directly to the U.S.
In my experience, ONE thing will cause a game to trend towards toxicity - higher stakes. The more "important" the win or loss feels to the player, the more toxicity shows up.
It's pretty easy to filter out "toxic" games if you filter out anything which has a ranked mode and is not designed to be played infinitely.
Unfortunately, games in the online era have trended in that direction, because they are the most profitable.
For example, some variables that affect toxicity:
- competitiveness, often implemented by sort of ranked system, but also just any sort of head-to-head competition. Tournaments and betting will do this as well.
- longer investment (via playtimes, either of a single "run" or in total) - people won't get mad at a 5-10 minute game as much as a 1 hour game. Games as a service like MMOs where people have 1000s of hours of playtime are the extreme end of this.
- punishing gameplay, where a mistake can cause you to lose a lot of progress (Hardcore modes where dying means you have to restart your character, for example)
- tone (casual vs serious tone, e.g. Fall Guys vs Call of Duty) - More serious generally results in more toxicity.
Adjusting these variables can even turn a single player game into a toxic one (e.g. self-imposed challenges/achievements, Dark Souls, Jump King or Getting Over It).
Similarly, you can lower the stakes so that the gameplay doesn't devolve into toxicity, even with multiplayer (e.g. Animal Crossing)
I have wondered if the act of passing personal accountability for retirement to individuals is part of the cause of the housing affordability crisis.
I'm basing this on the assumption that, when given the option of "making ends meet" today and saving for retirement, most people put off retirement savings. If enough people do this, prices will stabilize on a 0% savings rate - basically paycheck-to-paycheck.
This assumption combined with the American mentality of treating homeownership as an investment means that people often take on as much housing costs as they can.
Quote from the abstract:
The direct consequences of MPs and NPs on the thyroid, testis, and ovaries are documented. Still, studies need to be carried out to identify the direct effects of MPs and NPs on the hypothalamus, pituitary, and adrenal glands.
I'm already getting personalized spam mail that's probably powered by AI ("use this API" type marketing in my work email.) I'm okay with this, even if I find it a little unsettling.
I think the dystopian future we're heading towards is personalized phishing and/or scams that sends to your hijacked accounts' contacts that you're going through a hard time and requesting donations, using training data from crowdfunding sites.
Or, one-level more dystopian, hijacking social media accounts and advertising AI-generated Patreon-style content using the actual account owner's likeness.
This leads to them pushing their kids to be employees even though that's...really contradictory to their actual lived experience.