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masom

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masom
·vor 7 Monaten·discuss
What you are looking at is corporate environments; the studios of the past (Ex: Westwood and Blizzard) had a small headcounts, and people were direct decision makers.

The story of Starcraft 1 is quite interesting as the devs copied the Warcraft 2 code and began changing it quickly[1](https://www.codeofhonor.com/blog/tough-times-on-the-road-to-...).

> StarCraft was originally envisioned as a game with modest goals that could fit into a one-year development cycle so that it could be released for Christmas, 1996 > Warcraft II had only six core programmers and two support programmers; that was too few for the larger scope of StarCraft,

No boardrooms of PMs, and Directors, and VPs, and execs, chiming in every decision, leading to fast turnarounds.
masom
·vor 9 Monaten·discuss
lol, the author (or whoever translated) doesn't know that "super" doesn't mean "génial" in the context it would be used in.

"super" is also a Latin word that's valid French.

> Au-dessus de, exprimant une supériorité dans la qualité

https://www.larousse.fr/dictionnaires/francais/super-/75409
masom
·vor 2 Jahren·discuss
Agreed, not saying what Hamas is doing is any good, they're also doing war crimes.

An Hospital, Red Cross camp, and other zones are not military bases.
masom
·vor 2 Jahren·discuss
> Yes there is collateral damage because Hamas uses civilians as human shields, so we have no choice but to kill them too, but we do not specifically target them.

> we have no choice but to kill them too, but we do not specifically target them

> we have no choice but to kill them too

bruh...

Those are war crimes according to the UN

https://www.un.org/en/genocideprevention/war-crimes.shtml