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matrixcubed

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matrixcubed
·vor 2 Jahren·discuss
Which part is offensive to you?
matrixcubed
·vor 4 Jahren·discuss
Been a longtime D&D player since high-school (cut my teeth on the soft-cover D&D Basic Rules Set), with a long hiatus between college and recent years.

While saddened to see the increase in rules complexity since that time (my attention dwindled around 3e), imagine my surprise and joy when I came across Basic Fantasy!

If you’re looking for a nearly zero-cost way to get into a game that “feels” like classic D&D (less focus on tactical combat and more on the role playing aspect, supported by modern d20 rules), I’d highly recommend it.
matrixcubed
·vor 4 Jahren·discuss
Godot, for a few reasons:

- It out-of-the-box exports for web;

- Its GDScript has a low barrier to entry;

- Its UI is very well implemented and simple to learn;

- Should you decide to build your game for other platforms (Win/Lin/Mac, you can;

- If you have a budding interest in game development, you’ve already started with a good engine choice, and can pivot to adding graphics/sound, animation, 3D, multiplayer, etc afterward.

Edit: formatting
matrixcubed
·vor 4 Jahren·discuss
I’d recommend you take a look at Godot. With in-built VR and C# support, a new major version peeking over the horizon, and many, many Unity devs coming over due to recent fallout in those circles, the time truly has never been better.
matrixcubed
·vor 4 Jahren·discuss
Arch Enemy’s “Aces High” cover-song autoplayed one too many times at too-high a volume first thing in the morning while preparing to drive to work. I eventually cleared out my Apple Music songs and much more calmly welcome whatever pop station my wife leaves the radio on instead when I start my car.
matrixcubed
·vor 4 Jahren·discuss
The `Godot` folder in the repo only contains scripts. Were you referring to something different?
matrixcubed
·vor 4 Jahren·discuss
I’ve been using it for a few years, and would be happy to contribute to your knowledge. If you have any questions, feel free to drop me a line.
matrixcubed
·vor 4 Jahren·discuss
I’m really rather excited to see communication protocol as code, however what sort of latency does having “Hathora-in-the-middle” incur?

I’m particularly interested in the proposed GDscript support (to the level that I want to contribute), but I would recommend separating “packet validation” from “everything else”, so that it could live inside a game-server without the necessary performance cost (however minimal) to an external actor.
matrixcubed
·vor 4 Jahren·discuss
Joplin user here. I’ve installed it on every device I own, and sync my notes with my NextCloud code instance. A few synchronizing snags aside, I’m extremely happy with it.
matrixcubed
·vor 4 Jahren·discuss
There’s a pretty clear (and intentionally vague) definition used by the greater 7DRL community.

https://blog.roguetemple.com/what-is-a-traditional-roguelike...

1. Permanent consequences

2. Character centric

3. Procedural content

4. Turn-based

Check out some of the entries from past years, along with their “how roguelike is it?” scoring.

https://itch.io/jam/7drl-challenge-2021
matrixcubed
·vor 5 Jahren·discuss
Merry Christmas! May you benefit from the kindness, love and humanity this season strives to visit upon all.
matrixcubed
·vor 5 Jahren·discuss
I can’t recommend Joplin, synchronized with a cloud storage of your choosing, enough. Markdown, mermaid diagrams, tags, encryption. Everything I need to recall, on every computer I use.
matrixcubed
·vor 5 Jahren·discuss
It’s a Rick and Morty reference. See S2E06.