This is definitely something we have planned, our main aim was just to get this version released (it was a long painful road) but the next step is sorting out its offline capabilities
We have some plans to try and add more and more realism without needing much user input. For example on the web app you can access your iPhone prototype and add things like fixed header and footers, app icons, iOS7 transitions etc
The hardest part i've found is trying to include this all in the iPhone app design. This version is definitely our base, from here we can start adding a few more things to make your prototypes more app-like
It's been a great insight for me and helped with putting together the deck and approach that landed us some Angel funding.
The other part of it is now we want to help people too, so we've written a few posts about our own spending and metrics. Great to be able to shed some light on early stage questions.
Hey! We're close to PDF support, i think next month we'll have it in.
It's actually a pretty common request as many people have their wireframes and visuals in PDF format and want to prototype it up so you're not alone :)
Yes that's 100% coming, we just need a bit more time to get it right.
We launched a feature in the web app where you can download your prototype as a ZIP containing html/css/js to run offline but we really want to have offline in-browser working for everyone
Thanks! We actually finished .sketch support weeks ago, however the Dropbox API doesn't recognise the format yet (it sees it as a folder) so we've got to wait until it becomes available. Soon as it does we'll push it live :)
After freelancing in agencies, startups and design teams for so long I saw that everyone was using Dropbox for projects and design file storage.
With designers making hundreds of changes to their designs each day, the time it would take to keep your prototype updated is prohibative. So we figured instead of forcing the user to bring the files to our cloud solution, why don't we just go to theirs?
If we let users leave their files where they are it's one less click and thing to manage. We just keep the files in sync so the prototypes update automatically with the user lifting a finger.
On the flip-side, no everyone uses Dropbox of course and it's a barrier. But it allows us to save money on storage which we pass back onto the user and provide a great free plan (no upload or project limits)
We actually started with a single folder but the UX wasn't great. It meant that everyone had to drag their existing projects and files into a specific Marvel folder in Dropbox/apps.
After we saw that no one was doing it, we figured it would be better to go to the files, rather than force people to bring the files to us.
We only access the files you choose, also Marvel was approved by the DB API team to use the service (a bit like the App Store)
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