I agree, this talked about none of the things I was hoping it would talk about.
I've always assumed that breakfast was said to be important because it improves various facets of functional performance, not because of weight loss. Maybe general body health from spreading out digestive load.
I've always wondered whether breakfast has an impact on performance throughout the day, or just the morning. It seems fairly obvious that you'll be more tired if you don't eat breakfast though.
I have to say, splitting things up makes me think of the whole Netflix-Qwikster thing - pointless brand splitting that does little more than confuse and frustrate consumers.
4% is an average anyway. There are absolutely people in the US that must spend a notable portion of their income on food. I'm not in the best of situations, and I generally end up spending 20-30% on food, and I don't even eat enough.
Food is already hard enough to get for many Americans.
4% is an average anyway. There are absolutely people in the US that must spend a notable portion of their income on food. I'm not in the best of situations, and I generally end up spending 20-30% on food, and I don't even eat enough.
Food is already hard enough to get for many Americans.
Another non-obvious change would be the elimination of minimum wage, which would improve corporate profits, which should (theoretically, at least) increase the taxes they pay.
As someone who's worked retail in america, this is entirely unsurprising. I didn't sell furniture for the most part, but it's probably consistent with my experiences.
This has little to do with defective products. People just expect to be able to return any product they don't like, or if they got the wrong one, or for whatever arbitrary reason. I would always be asked by customers if they could return it if they didn't like it, and they were always dismayed to learn that we generally only took returns if the product was defective. I lost more than a few sales that way.
My guess is that this comes from two things. First, most people are wholly uninterested on doing any product research. They want to just buy something that seems right, and then just take it back if they don't like it. Second, some stores will accept returns so readily (sometimes even of merchandise not actually sold by that chain!) that customers now expect it from everyone. Khol's is particularly notorious for this - we joke that their return policy is "yes."
I hope we see an increase in real software parallelism, since that's the only real way out of this for the foreseeable future. Tacking on more cores is still an option we have, we're just having trouble using them right now in many contexts.
In the longer term, we'll hopefully see advancements that let us fundamentally change how logic processors are constructed, such as possibly photonic logic chips. Only a major shift will let us break through the current single-thread performance wall.
I don't feel like finding the source, but iirc one of the articles covering this mentioned that they actually managed to grow a penis before they did vaginas, so that is indeed very good news for transmen. Whether it's been actually attached to someone successfully is a different question of course..
A tangential, but this complexity is one reason I think that sales tax should largely be abolished in favor of rolling it into income taxes. The only context it makes much sense in is taxing various luxuries. Beyond that, it's confusing, adds administrative overhead, and discriminates towards those with lower incomes.
At least to me, the issue is more that Facebook is not who I want developing these technologies.
I think facebook is going to eventually use this to create a modern connected virtual world. Which is something I dearly want. I just don't want it controlled by facebook.
In the short term I don't think facebook will screw Oculus up, however.
CCP might make more sense, but they still don't really have technology for building these sorts of worlds. I deeply respect them, and think that they probably have more appropriate tech to offer than most, but I think that one of the most important parts of virtual worlds is Second Life's original killer feature - content creation, which is something they have little experience in.
The ability for anyone to create is powerful, as recent games like minecraft have shown. Second Life just never kept up with technology, and now the best ways to create content for it involve the use of modeling software with a high barrier to entry. (Of course, it's terrible in many other ways, but that's a separate discussion).
If someone can build a virtual world platform from the ground up, with tightly integrated content creation that is intuitive (maybe something like sketchup), and all in-world, it would be very powerful.
I've actually been wanting to build just such a platform for a long time, but learning 3d graphics isn't the easiest thing out there :)
I've actually wanted to build something like this for a while, but with something a bit more.. modern than secondlife/opensim. Firestorm is a great project, but second life is so badly engineered at its core that using opensim seems like a terrible idea.
It would be interesting to see a pixelart/emulator scaler that was temporally aware - that is, able to use context from near or all relevant sprite frames to get additional detail/context. This would require a compositing emulator, as some others have discussed, but I could see it producing notably superior results, given it would have much more source data to work with.
While I can certainly agree that people can have relative value, and even agree that a disparity of four orders of magnitude might just be possible on occasion (though overall i'm skeptical of that claim), I think we're confusing skill/value to society vs value in terms of money one can extract via their skills/etc.
Generally, at the high end of skill, skill increases linearly, but financial reward can sometimes increase exponentially with it.
While someone may be 100x more skilled than someone else, this can result in them making 10,000x as much money as them. Is that fair? I'm not sure. Certainly some amount of potential reward is helpful, as it may drive some to pursue skill and benefit society as a whole, but I think It's grown out of proportion.
Honestly, while I think many out there have earned their money, this stops at a certain point. It's just not reasonable to think someone is 10,000x more valuable than someone else. That's just ridiculous.
Even beyond this, I see little proof that individuals having absurd amounts of money is in any way beneficial to society, at least on any consistent basis.
To be perfectly honest, I almost feel that there should be a legislated maximum income disparity within a company to reduce the insanity that can happen. Maybe something like no employee may make more than 100 times what another employee makes in terms of net hourly compensation. 100 times is still an absolutely massive disparity, and yet this would improve things. Want to pay your CEO more? Give your janitors a raise.
I've always assumed that breakfast was said to be important because it improves various facets of functional performance, not because of weight loss. Maybe general body health from spreading out digestive load.
I've always wondered whether breakfast has an impact on performance throughout the day, or just the morning. It seems fairly obvious that you'll be more tired if you don't eat breakfast though.