Oh yeah, that's exactly what I was thinking of! Seems like it would be very useful for expert models with domains with more definite "edges" (if I'm understanding it right)
As for the fragmentation of progress, I guess that's just par the course for any tech with a such a heavy private/open source split. It would take a huge amount of work to trawl through this constant stream of 'breakthroughs' and put them all together.
This reminds me of having to go into spotify's package files to track down their version of this animation (an animated svg of a bar chart) and kill it, because it would destroy performance on my PC so badly that it was affecting other programs, causing hitches and freezes.
The animation's still there — and my PC is better now, so it doesn't stutter — but I'm willing to bet it's still burning waaay too many watts, for something so trivial.
Picking up a bundle of loose pipes actually seems like a great benchmark for humanoid robots. Especially if they're not in a perfect pile. A full test could be something like grabbing all the pipes, from the floor, and putting them into a truck bed, in some (hopefully) sane fashion
You're telling me I've had 'Cry of the Chasmal Critter Chain' in my regular rotation for 20 years!?
I'd implore anyone with even a passing interest in VGM to find their favorite game on OC Remix and listen to some of the different remixes people have made. It's all very good stuff!
As for the fragmentation of progress, I guess that's just par the course for any tech with a such a heavy private/open source split. It would take a huge amount of work to trawl through this constant stream of 'breakthroughs' and put them all together.