Do these things actually work? I've seen way too many gurus on twitter claiming to make 10K+ MRR every month. And then they quietly start applying for jobs. or selling courses instead of cashing in.
From the amazon I know, people only care about a. not getting fired and b. promotions. For devs, the matrix looks like this:
1. Shipping: deliver tickets or be pipped.
2. Having Less comments on their PRs: for some drastically dumb reason, having a PR thoroughly reviewed is a sign of bad quality. L7 and above use this metric to Pip folks.
3. Docs: write docs, get them reviewed to show you're high level.
Without AI, an employee is worse off in all of the above compared to folks who will cheat to get ahead.
I can't see how "requesting" folks for forego their own self-preservation will work. especially when you've spent years pitting people against each other.
> Half will come 20 years after their first qualifying Olympic appearance or at age 45, whichever comes later. Another $100,000 will be in the form of a guaranteed benefit for their families after they pass away.
The terms are atrocious. imo dude will move money into a his own charity which will hold onto it since no athlete qualify for the next 20 years. After a few years, he will quietly cancel the grant and use it elsewhere.
I really liked the concept of games like cards against humanity, quiplash, whose line is it anyway etc. However, there was no virtual way to play it with a group of friends. Quiplash required steam setup (which was not possible on my corporate mac). So i built this as an alternate to build upon the formula.
The problem isn't free site, it's extensibility. Chess/chess.com has 100s of variants, ability to study games, and lots of other chess specific features.
Bga has fixed set of features for all its games. And their focus is divided.
thinly related but i could really use some advice.
There's a board game called "quoridor" that I've been playing a lot lately. I found 2 platforms where u can play this online, major one being BGA (boardgamearena). It was kinda sad to see a game on par with chess in terms of simplicity and strategy, being lumped into the same group as kids games.
So, I started building a platform for it myself in my free time. Still a work in progress (https://li-quoridor.vercel.app/).
The issue is that I have no clue if the game mechanics are copyrighted or not. The wiki says "By 1997, the five biggest game companies in the world (including Gigamic) American bought the copyright [clarify] of this game and released it to the world". But wiki itself acknowleges that this is a statement has no source. So, how do i go about making sure i have the right permissions to build this stuff, and will they even give these permission or not?