It's a pay-for-what-you-use service (no monthly fees) and I'd like to focus on open source and indie games. It features a live web-based server console, web-based ftp access, and real-time progress indicators as the server starts up.
It's been in development for the last 5+ years but I've used the last couple of weeks to finally get it to a point where people can start using it.
At this point I'm just looking for a few interested people to try out what I've built and get some feedback.
The infrastructure used to be entirely on Linode but I migrated everything over to AWS last year, and it's been a huge benefit. It greatly simplified everything and I got rid of huge swaths of code, which is immensely satisfying. :D
The game servers are run in Docker containers with a Node.js based api server for communication with the website.
I'm currently working on adding some more games to the library and learning about marketing.
Yes, auto termination is a good idea and on the todo list.
The way payments work is users add funds to their account with a credit card and then run servers. Their account is only debited when the server stops.
So if I add $5 to my account and run a Minecraft server for 2 hours, my account balance will be debited by $0.50. If my account balance runs out then I can't start another server until I add more funds into my account.
At the moment, if a user forgets to stop their server then it will keep running until their account balance runs dry. Which isn't great, and this is where an auto-termination feature would be handy. Perhaps as a setting on the server: "Limit this server's runtime to 3 hours"
My target market is the people who don't need to run a server for that long. For example, someone who is busy, but still wants to run a server for themselves and friends/family for a few hours at night every now and then.
Such as my own use-case, where I have kids that I like to play minecraft with but can only manage a few hours here and there because of work and a busy schedule.
If someone wanted to run a server for a month straight I would suggest going elsewhere as that's not really what the service is for.
It's a pay-for-what-you-use service (no monthly fees) and I'd like to focus on open source and indie games. It features a live web-based server console, web-based ftp access, and real-time progress indicators as the server starts up.
It's been in development for the last 5+ years but I've used the last couple of weeks to finally get it to a point where people can start using it.
At this point I'm just looking for a few interested people to try out what I've built and get some feedback.
The infrastructure used to be entirely on Linode but I migrated everything over to AWS last year, and it's been a huge benefit. It greatly simplified everything and I got rid of huge swaths of code, which is immensely satisfying. :D
The game servers are run in Docker containers with a Node.js based api server for communication with the website.
I'm currently working on adding some more games to the library and learning about marketing.