I remember running this on a Power Computing machine during college. It was a great alternative to System 7 at the time, and easier to be productive in than something like BeOS DR3 (although BeOS was fun in its own right).
I'm surprised to see this got updates all the way up to 2009!
Unity has integrated a 2d physics solution that is very similar to their 3d solution. It has different strengths/weaknesses relative to the 3d solution.
Another option is simply using 3d physics volumes with your 2d sprites if you need features of the 3d physics systems. This works fine and you can constrain objects to a plane/rotation axis as needed.
Why is the page still up with the spamming accusations on it? If you're a co-founder, please take care of it ASAP instead of wasting drakonka's time 'contacting' them.
As a homebrewer I think this would be a pretty rough way to try and scale. The actual brew time would be the same, but you've increased your cleaning and maintenance significantly, you need a solution to pipe from multiple stations into fermenting vessels, you need a significant amount of extra space dedicated to brewing that could otherwise be used for fermentation vessels, etc.
I think the right answer is to get your equipment and do test batches to rework your recipes at scale. If you're successful as a brewery it's a process you'll have to do multiple times as you grow anyways, so avoiding it once seems like a silly optimization.
https://www.byrnesmodelmachines.com/