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ruffsl

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CtrlAssist: Controller Assist for Gaming on Linux

github.com
3 points·by ruffsl·vor 7 Monaten·1 comments

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ruffsl
·vor 4 Monaten·discuss
In using your server as a proxy cache, do you just include the server as a nix cache substitutor, or simply use a MITM approach using something like squid proxy?

If the former, via substitutor (or if also using a remote builder), how do you manage when moving portable clients outside your LAN? E.g. traveling with your laptop? Do you tunnel back home, have a toggle to change substitutor priorities?

I find it the default timeout for unresponsive substituters excessively long, as well as the repeated retries for each requested derivation annoying, rather than it recalling and skipping unresponsive substituters for subsequent derivations in the same nix switch/build invocation.
ruffsl
·vor 7 Monaten·discuss
CtrlAssist – an open source project to bring more accessible, collaborative gaming to Linux! Inspired by PC gaming sessions with my own family, where both young and old relish exploring rich stories with immersive worlds (like Witcher 3, RDR3, Hogwarts Legacy, etc) but find coordinated combat or movement control too challenging to play solo, CtrlAssist lets you combine multiple controllers into one virtual gamepad, much like assist features on dedicated game consoles.

https://crates.io/crates/ctrlassist

Whether your helping grandparents through tough boss fights, or co-oping with nieces and nephews to level age gaps, CtrlAssist aims to make PC gaming on Linux fun and accessible for everyone. While I’m certain similar utilities exist, I also just wanted a holiday hobby project to practice Rust development while scratching a personal itch.

Please give it a try, share your feedback in the relevant discussion categories, or check out the open issues if you’d like to contribute, help is always welcome!

- Developer Feedback and Rust Community Discussion

   - https://github.com/ruffsl/CtrlAssist/discussions/14  ;
- User Feedback and Accessibility Community Discussion

   - https://github.com/ruffsl/CtrlAssist/discussions/15
ruffsl
·vor 7 Monaten·discuss
CtrlAssist – an open source project to bring more accessible, collaborative gaming to Linux! Inspired by PC gaming sessions with my own family, where both young and old relish exploring rich stories with immersive worlds (like Witcher 3, RDR3, Hogwarts Legacy, etc) but find coordinated combat or movement control too challenging to play solo, CtrlAssist lets you combine multiple controllers into one virtual gamepad, much like assist features on dedicated game consoles.

Whether your helping grandparents through tough boss fights, or co-oping with nieces and nephews to level age gaps, CtrlAssist aims to make PC gaming on Linux fun and accessible for everyone. While I’m certain similar utilities exist, I also just wanted a holiday hobby project to practice Rust development while scratching a personal itch.

Please give it a try, share your feedback in the relevant discussion categories, or check out the open issues if you’d like to contribute, help is always welcome!

- Developer Feedback and Rust Community Discussion

   - https://github.com/ruffsl/CtrlAssist/discussions/14  
- User Feedback and Accessibility Community Discussion

   - https://github.com/ruffsl/CtrlAssist/discussions/15
ruffsl
·vor 10 Monaten·discuss
Why do you need to stick to just the "vendor supplied CUDA"? Is CUDA for arm64 targets only distributed via Nvidia ISOs for the Jetson targets? The download site seems to offer an arm64-sbsa option.

I thought the big barrier was the custom kernel they distribute. It was a pain to use the old Jetsons before Nvidia finally enabled modern c group support for containerization with docker. Perhaps building a kennel for their ended platforms is simpler now?
ruffsl
·vor 10 Monaten·discuss
This isn't likely to happen or change, but what if subscribers were instead billed by usage? If you streamed 24 hours a day for the whole month, that could round out to $10 a month, but if less, then simply a proportional percentage.

Spotify would never forgo current profits from flat monthly plans, but then why shouldn't artists be granted the same advantages in royalties proportional to a subscriber's ratio of playtime if the subscribers are charged a flat rate any how?