The issues they want to address are already solved in Diversion (https://diversion.dev). Granted it's not open source yet, but that isn't usually a priority for game/entertainment studios - having a complete platform is.
After tearing it apart for 2 hours - it seems like a solid beginning, but definitely not a fully-functioning product (especially on Mac, I hope it works better on Linux/Windows).
We're barely starting to see AI's impact on infra - probably <1% of what's coming. Repo hosting as it is today won't scale - it needs to be rebuilt from the ground up, starting with basic architecture. And I don't think we should go back to self hosting and sharing patches over email...
(FWIW https://diversion.dev is at 100% uptime. Different scale, obviously, but also we're not Microsoft.)
I'm one of the founders of https://diversion.dev. It's a version control used mainly by game developers, but also by some audio and video artists. Its advantages over git for music production - 1) it works with large binary files out of the box, and 2) it's easy to use for non-technical people. This also solves the issue of backing up and sharing the project complete with large media files that the author mentions.
After tearing it apart for 2 hours - it seems like a solid beginning, but definitely not a fully-functioning product (especially on Mac, I hope it works better on Linux/Windows).
Disclaimer - I'm one of Diversion's founders.