They’ve been dabbling in this space within Unreal Engine for a few years. Perforce is the de facto standard in AAA studios from my experience, curious to see what’s going to happen to them.
Awesome looking results. As far as I understand it's a "3D" shader in the sense that it looks 3D but it's a prerendered 2D normal map which is then lit using the resulting world space normal.
It was an issue with the main JPEGXL library being unmaintained and possibly open for security flaws. Some people got together and wrote a new one in Rust which then became an acceptable choice for a secure browser.
Windows has PIX for Windows, PIX is the name of the GPU debugging since Xbox 360. The Windows version is similar but it relies on debug layers that need to be GPU specific which is usually handled automatically. Although because of that it’s not as deep as the console version but it lets you get by. Most people use RenderDoc on supported platforms though (Linux and Windows). It supports most APIs you can find on these platforms.
With projects like this competing against well known massive competitors (eg. the browser JS engines), not seeing their main competitors in a benchmark is a massive red flag to me: https://boajs.dev/benchmarks
Not seeing V8, SpiderMonkey JavaScriptCore is very strange...
From a quick glance, it's a very simply a premade wav file which has all letters A to Z with 0.15s for each. The final wav is just a concatenation of all of letters from the text, and a silence of each unknown character/space. It doesn't support numbers but could easily be extended beyond what's in the demo. Very clever.
EDIT: it's actually his address, I thought it was just a coincidence but you can the house on Street View... I removed the actual name as doxxing isn't great, sorry.