They didn't really do a very good job of selecting marketing examples. The only good one, that shows off creative possibilities, is the knit elephant. Everything else looks like the results of a (granted fairly advanced) search through a catalog of stock footage.
Even search, in and of itself, is incredibly amazing but fairly commoditized at this point. They should've highlighted more unique footage.
An interesting problem for those who're good at e.g., geometric packing problems and space-filling curves.
I wonder about having an optional fill mode with more of a sphere-packing approach. I.e., instead of layering long threads of filament, what if you put down a bunch of dollop-drops in a checkerboard pattern and then staggered successive layers of dollops to fill the gaps?
Prior to computer-generated 3D animation, I can imagine it was very difficult to float and spin vector-arrows in mid-air with enough accuracy to show what goes on without having to resort to reams of explanatory paragraphs.
Eugene Khutoryansky is something of a lesser-known 3b1b that's more focused on physics than math. I found his animations very helpful for building intuition around Maxwell's equations:
Rust allows for higher stakes in terms of risk/reward while guaranteeing many aspects of safety. I'm not sure for this case if the scheduler would benefit from more complex/risky structures but if it did, that'd be a valid example of Rust making things "easier".
Rust definitely makes some easy things more difficult but on the flip side it arguably makes very difficult things easier (to get right with fewer guinea pigs).
That dovetails nicely with: “It is difficult to get a man to understand something, when his salary depends on his not understanding it.” --Upton Sinclair
Even search, in and of itself, is incredibly amazing but fairly commoditized at this point. They should've highlighted more unique footage.