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stevengoodwin

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1 points·by stevengoodwin·letztes Jahr·0 comments

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1 points·by stevengoodwin·vor 2 Jahren·0 comments

[untitled]

1 points·by stevengoodwin·vor 2 Jahren·0 comments

Ask HN: How would you build a buzz-wire game, without electronics?

1 points·by stevengoodwin·vor 2 Jahren·2 comments

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stevengoodwin
·vor 9 Monaten·discuss
Worked second time for me (on Mint)

The first time it barfed was because there was a space in the filename, and the QB64 editor didn't handle it. Running on the command line, with quotes around the name, was flawless.
stevengoodwin
·vor 12 Monaten·discuss
This is a really nice, and very compact, way of demonstrating the terminal in action.

I used it to show off my 2002 version of ASCII pacman game, since no one's going to bother compiling it, and it'll eventually end up with bitrot.

You can see me playing it (really badly!) at https://asciinema.org/a/723703
stevengoodwin
·vor 2 Jahren·discuss
The third iteration of the PC strategy game, Grand Prix Manager, was meant to be in isometric. Instead of clicking on the "Designer" button, and going to a graphical database indicating how you'd proportional the designers work, you'd click on an isometric map of the office, and watch your PC walk there and discuss the new game plan.

The iso engine worked at 60fps, in 1024x748, back in 1997. But it was pulled. It was the right tech, but for the wrong game. When released GPM3 became GP World, it reverted to the traditional spreadsheet views of GPM1 & 2. (At least it looks like they kept most of my "3D" race code intact.)
stevengoodwin
·vor 2 Jahren·discuss
Buzzers and batteries count as electronics, imo. The experiment, as per title, is a version _without_